Problem with Yanfly Enemy Levels Plugin

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KrimsonKatt

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Hello. Right now I am having a major issue with the Yanfly Enemy Levels plugin. Basically I want every enemy to have a level but I want that level to be static and never change as fluctuating levels for enemies brings up many balancing problems into my game. However, no matter how much I tinker with the plugin nothing seems to work. I tried assigning the "static level" notetag to my game's enemies but that didn't change anything. The enemy's levels stayed somewhat random and weren't static like the help file said. This completely breaks my game's balance, and I need a solution quick! Do you know any other plugins I can use to display an enemy's level, a way to fix the plugin so assigned levels always stay static, or a way to accomplish this with just the RTP? Please let me know!

(P.S.I couldn't find a help section for MV like with VX Ace, XP, and others so I just put it here! Please don't be mad mods...)
 

Henryetha

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<Minimum Level: x>
<Maximum Level: x>
This sets the enemy’s minimum and maximum levels respectively to x. This will cause the enemy, upon the start of battle, to adjust levels within this particular range. Any skills that alter enemy levels are able to bypass these limits unless if it were to bypass the maximum cap.
Have you tried if this does the job?
If it still isn't static, look in the plugin parameters, there should be an option to set, by how much the enemy's level may fluctuate. Simply set it to zero / deactivate fluctuation.

The static level notetag cannot work, as it sets just the starting level and it would still be altered by the script.
 

KrimsonKatt

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@Henryetha Actually, that was the first thing I tried. It didn't change anything. However, I did find a solution to this problem. I just put Lv. and the enemy's name and I'm set! Thanks for the advice though, I'll be sure to check out Himework's plugin for later projects.
 
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Lol my problem is bigger XD my ennemy stay at stat 1 everywhere -_-
 
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