Problems with Creating Custom Main Menu (Persisting Events)

GGMaX

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I'm trying to create a custom main menu by:

1) turning on a switch (which tells the game im inside the main menu)
2) transferring the player a new map with a parallax image of the main menu
3) moving pictures around to serve as interaction.

Pressing the cancel button does the reverse (erase pictures, turn off switch, transfer player back to original map).

This works fine and all using Yanfly's Main Menu Manager and Button Common Events. However, I can foresee the problem of possibly resetting ongoing events when I do go to and leave the "Main Menu" map. Is there any way of having events persist, or do I just have to be crafty with my event scripting?

Also, I'm open to other custom main menu plugins. I found Yanfly's Main Menu Manager very powerful in functionality, but is quite limited aesthetically. If there are other options, I'd like to know about them.
 

Kuro DCupu

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Don't do transfer. Why'd you need that anyway?
Just put your event menu inside common event.
 

GGMaX

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Don't do transfer. Why'd you need that anyway?
Just put your event menu inside common event.

I tried doing this but pictures don't show on top of one another, the cursor appears first then the menu pops up without the picture. Does RMMV have a problem with showing pictures on top of one another? I've already made sure they're different IDs too.

EDIT: Ok, nevermind, got it to work, just have to rearrange the numbers showing (cursor should've had a higher pic number). Will keep this open, might have more questions regarding main menus
 
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