Problems with day/night cycle and tinting a dungeon

tomexplodes

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EDIT I basically already know what I did wrong. The parallel process in the dungeon is overwriting the one telling it to change on the way out. Just make the one on the way in do the tint. Also, call the transition common event on all my indoor-going-outdoor transfer events. Got it. Leaving it here in case anyone else does this to themselves.
EDIT AGAIN: Also, important to make the tint happen AFTER the transfer in the event order.
EDIT YET AGAIN: Nope, it needs to happen before if you're walking into a parallel event place. Put in a fadeout screen before the tint and a fadein screen after the event to avoid a jarring 1 frame tint blip

Basically I have a day/night common event, a parallel process that runs in outdoor locations to transition between the two with a screen tint, and a second common event that does the tinting immediately that I put on the event for exiting the dungeon I'm working on. Here's my stuff:
The day/night cycle
1.png
The parallel process
2.png
The way out of the dungeon
3.png
The common event it's referencing.
4.png
When I walk out of the dungeon, it stays dark and then slowly tints back to normal over the 360 frames, even though I swear I'm telling it to readjust the tint before I walk outside. What am I doing wrong?
 
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Dev_With_Coffee

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Hello again!
Turn off the switch when transferring to a dungeon, then change the tint screen.
 

tomexplodes

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Hello again!
Turn off the switch when transferring to a dungeon, then change the tint screen.
I'm pretty sure that would break the time of day while I'm in the dungeon. I want time to keep passing. I've got it sorted now, it was one of those "why won't this work!? I need help!" and then 12 seconds later it clicked in my brain and I solved it.
 

Dev_With_Coffee

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Make separate events, one that is just the clock with its own switch and the other that is to change the tone of the screen in outdoor locations.
This way it is easy to even affect internal windows of the houses.

Good luck.
 

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