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- Apr 9, 2014
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Hello, community,
currently i am working on an Avatar Fan project. (RPG Maker MV)
Here I wanted an out-of-battle elemental system to be used.
Means players press "K" and a flame spawns and a corresponding events react to the flame.
Example: I press the appropriate button -> Fire Event Spawns and touch the Torch-Out event, it activates its Self-Switch and becomes Flame ON.
Currently I am ready to create events with the YEP-EventSpawner Plug-In from Yanfly Events, which spawn in front of me and despawns after 2 movements.

Now I thought there would be massive plug-ins for event to event touches, but here I found only 1 plug-in which did not work.
Now my questions would be, how do I implement this system best?
- Do you know another way to implement this elementary system?
- Maybe there is a good plug-in for Event to Event touch?
- Is it possible to save the X,Y position of the flame via variables and then compare it with the event to be reacted?
Many thanks in advance
currently i am working on an Avatar Fan project. (RPG Maker MV)
Here I wanted an out-of-battle elemental system to be used.
Means players press "K" and a flame spawns and a corresponding events react to the flame.
Example: I press the appropriate button -> Fire Event Spawns and touch the Torch-Out event, it activates its Self-Switch and becomes Flame ON.
Currently I am ready to create events with the YEP-EventSpawner Plug-In from Yanfly Events, which spawn in front of me and despawns after 2 movements.

Now I thought there would be massive plug-ins for event to event touches, but here I found only 1 plug-in which did not work.
Now my questions would be, how do I implement this system best?
- Do you know another way to implement this elementary system?
- Maybe there is a good plug-in for Event to Event touch?
- Is it possible to save the X,Y position of the flame via variables and then compare it with the event to be reacted?
Many thanks in advance

