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- Nov 24, 2015
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I'm working on a small game at the moment and I'm struggling with the key input cache in following two scenarios:
Is there anyway I can delete the key input cache in an event or simply ignore all input?
thanks so much for your help!
- Puzzle: There's a room that you can only exit through a set of doors. In order to unlock the doors you have to move 4 tiles to their correct position. Now if one tile is in another tiles way when trying to move it, the key input is cached somehow. And as soon as there's nothing in the tile's way anymore it moves by itself.
- Ice Field (like in Pokemon): With parallel processing an event is checking your position at all times and reads your key input. Depending on your position and key input it moves you (move event, hero) to a wall or stone that stops you from slithering (moving distance is predefined for each possible position and direction). Now if you're too fast with your key input, you suddenly stop one or two steps too early. Walk back and try again and the movement works correctly..
Is there anyway I can delete the key input cache in an event or simply ignore all input?
thanks so much for your help!

