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I'm planning on having 8-10 classes, some of which are magic based, some are not. Each enemy in my game has 8 elemental stats which they are either strong, weak, or neutral towards. Here's an example of what an enemy's element stats might look like:
Fire - Strong
Water - Weak
Earth - Neutral
Wind - Neutral
Electric - Neutral
Dark - Neutral
Light - Weak
Physical - Strong
So using water or light techs will be useful in this case, which brings me to my problem:
A basic warrior or rogue class usually has nothing but physical based techs, which means it's really unlikely to find an enemy that is weak to physical compared to being weak to the other 7 elements that magic users will excel in.
Enemies will only be weak to 1-2 elements and strong in 1-2, with the rest being neutral, so a lot of the time they won't be weak to physical since it's only one element restricted to non-magic users.
This makes non-magic classes much less preferable, so I have a few work-arounds of my own which I'd love to get some opinions on, or other suggestions.
1. I could have non-magic users also have a variety of different element based techs as well as physical. Though I would try to use more realistic approaches like having skills such as Fiery Thrust (Fire), or Blade Volt (Electric) instead of warriors that throw fireballs.
Do you think this is a suitable approach? And would you as a player be fine with a warrior or rogue having fire / earth / wind etc based attacks?
2. My less preferable idea would be to have a set of general techs that any class can learn ranging from a bunch of different elements in addition to class specific techs.
What do you think of this one?
Thanks for any feedback.
Fire - Strong
Water - Weak
Earth - Neutral
Wind - Neutral
Electric - Neutral
Dark - Neutral
Light - Weak
Physical - Strong
So using water or light techs will be useful in this case, which brings me to my problem:
A basic warrior or rogue class usually has nothing but physical based techs, which means it's really unlikely to find an enemy that is weak to physical compared to being weak to the other 7 elements that magic users will excel in.
Enemies will only be weak to 1-2 elements and strong in 1-2, with the rest being neutral, so a lot of the time they won't be weak to physical since it's only one element restricted to non-magic users.
This makes non-magic classes much less preferable, so I have a few work-arounds of my own which I'd love to get some opinions on, or other suggestions.
1. I could have non-magic users also have a variety of different element based techs as well as physical. Though I would try to use more realistic approaches like having skills such as Fiery Thrust (Fire), or Blade Volt (Electric) instead of warriors that throw fireballs.
Do you think this is a suitable approach? And would you as a player be fine with a warrior or rogue having fire / earth / wind etc based attacks?
2. My less preferable idea would be to have a set of general techs that any class can learn ranging from a bunch of different elements in addition to class specific techs.
What do you think of this one?
Thanks for any feedback.
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