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- Jan 6, 2014
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There are already equipment changes but only for defensive purposes (since each party member needs to have their own strengths / weaknesses to the same elements) but I dont want overcomplicate the battle system anymore with new actions such as weapon changing since its already complex enough (in idea form). I think I might just try your 3/5 element ratio suggestion and see if its balance-able.Hmm. Well then you could use multiple elements per attack with the script, that way you would reach at least some of the damage to the weakness. Or you could allow equipment changes during battle. So if you find out an enemy is weak to piercing attacks you switch to a spear with your warrior.
Though if theres a way to have physical classes build up the gauge a different way and have only magic elements, that would be less of a nightmare to balance. I cant really think of any other balanced way to build up the gauge though. Crits are too luck based and simply dealing damage makes it easier to build up than exploiting enemy weaknesses, so im out of ideas


