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Ok. So I'm not going to lie. I didn't intend for this issue to be something that would be dragged out so long. I have a secret ending for my game that I'm making. Originally I wanted to have an extra option in the Title Menu that would be locked until the player unlocked that ending. Because I had no idea how to do this I looked it up and searched until I found a thread involving a problem like mine, the only difference being is they were specifically looking for a script while I'm trying to find any solution that would work.
the thread mentioned above: https://forums.rpgmakerweb.com/index.php?threads/moghunters-title-screen-adding-commands-rgss3.63245/#post-989851
At the end of the thread the person trying to help the original person said that a script wasn't needed for an extra area/story that could be continued with the save file. They wrote that the steps would be:
"1. Let the player finish the game.
2. Roll the credits, darken the screen, move the player wherever you want, etc...
3. Turn ON a switch which will indicate that the player completed the game.
4. Show a message/picture that will explain the player that they can save the game now and load that save file for the extra dungeons/story/whatever.
5. Force open the save menu.
6. Wait 1 frame (just in case, it's safer to wait 1 frame after scene changes).
7. Return the player to the title screen.
8. Now that the player saved the game, it can be loaded again anytime, with all the data the player had at the end of the game.
9. Remember that switch you turned ON at step 3? Use that in eventing to do your extra stuffs.
10. Profit! :p"
I tried to put all of this in a single event in my testing map and having the screen go black, moving them and following the steps to get the character to the after-area. It sends the player to the title like it's supposed to but when you load the save the screen is still black and it loads while the event is running and simply sends the player to the title screen anyway. I tried separating them into one event in the testing map and the forceful title screen in the after-area. But then that's all that happens when it's loaded. I continued trying everything I could think of but either the above happened, or the player would never get sent at all. I thought of options of changing the switches that way if it was ON then it would send the player to the title and if OFF the player could continue after the save but then that change wouldn't be saved and would have no point. I was thinking maybe I just didn't understand their explanation right so I asked if they could explain more in detail. I realized I couldn't ask without making an account so I did so hoping to have a response soon so the issue could be solved quickly. However apparently due to the age it was wrong of me to message on that thread and I was told that I should make a new thread for this as I most likely am not having the same problem. I know that there's no clear direction here which makes it probably even harder to answer, and I was hoping that this wouldn't become such a long drawn-out issue, but it sadly has to where I even am giving myself migraines. If somebody can help me on how I could either use this explanation to accomplish my goal or any other way to do this please do so I can have a way to do my secret ending instead of having to scrap the storyline for it.

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