Started separately from the main thread, at the request of Shaz.
Basically, no matter how I adjust it, the mouse is just either one over to the left on some screens, all my maps are different sizes.
Scripts Installed:
Esrever's Viewports/Map Fix
http://www.rpgmakervxace.net/topic/100-any-chance-of-higher-resolution-or-larger-sprite-support/page-2#entry7997
Galv's Explorer's HUD
http://galvs-scripts.com/2012/11/05/explorers-hud/
I have alot of other scripts, like Tidloc's message windows and html. But I'm guessing it probably has more to do with the old code in Esrever's Viewports, plus that I have it set for 800x600 and all the maps are different sizes.
Castle Map is 23x19 Mouse seems sort of okay on it, but still does seem to range too much left.
Bar Map is 27x22 That one is pretty much okay.
Basement Map is 21x19 Mouse is not okay and goes over to the left by one tile, maybe even two.
Hell Church Map is 21X32 Mouse is bad on it. goes over to the left by one or two tiles.
Home Map is 23x16 Mouse is kind of okay on it.
Not sure, but it may be any map that's got the 21 width that's not okay.
To get it to seem okay on the maps that are wider, I changed the mouse position by one so it's reading as 33x32. But it doesn't seem to fix anything with a smaller map width.
Also, the range for clicking isn't working right if you have two events close by, it can be very difficult to click on each separately.
(EDIT: I changed the two problem maps to a width of 23, and sure enough, that made it much better. It seems I cannot really go below a map width of 23 with the way I have everything setup. So the map size is definitely the problem. The mouse range is still a bit more than I'd like, in terms of you can mouse over something and it will go in range of about a square all around the event, but it's okay, it's playable and the mouse click will take you exactly where you need to be. It can still make trying to find a nearby event hard to click on with that.)