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So I am currently editing the Lune Unlimited Skill Tree by Raizen for my project and have run into a problem. When trying to have multiple skill trees for different actors, it defaults to the to a certain tree. I believe I have isolated the problem, which is there is no actor being selected before the skill tree scene is run. I want to have something like the picture below to select an actor before running the skill tree scene.




Is there a way to make it so  I enter this actor selection sequence before the skill tree scene is run? I've tried at looking at Scene_Skill and Scene_ItemBase and the other ones below these, but have come up with nothing.


The start method for the skill tree scene is below:

class Scene_Skill_Tree < Scene_ItemBase
include Lune_Skill_Tree

 def start
    super
    create_actor_window
    create_windows
    create_tree
    create_images
    create_variables
  end

Shouldn't the actor selection scene be created by create_actor_window? If so why isn't it running? Thank you for your time and I appreciate any help.

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