The Yank

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So I've been playing around on VN Maker for the past few hours, testing a few of the commands, and I've come across these issues.

In a normal vn, while the text is being displayed in the text box, you can click anywhere to have all the text be displayed at once (or so quickly that it's practically shown all at once). It appears that this is not a default feature in vn maker.

For example, in a typical vn, if I were to set a sentence at the lowest speed, it would display letter by letter, and if I clicked again while it was still displaying, it would skip to the end and display the full message for me so I wouldn't have to wait through it. I've experimented with the "wait for voice", "Stop on click" and "Time message to voice" options in the game menu, but none of them seem to implement this function. (They seem to be for auto-message)

There should also be an option to display text instantly.

EDIT: Fixed with Yami's script

Are there any in-built functions to assign commands to keys? In most if not all vns, these following commands are present that vn maker does not have (at least, not by default, and I can't find them anywhere)

Spacebar-hide the text window
Scroll wheel/pageup/pagedown - bring up backlog

EDIT: These are eventable with common events. But they are a massive pain in the ass, and the system still uses RPG maker controls (A,B,X,Y) instead of actual keyboard keys, to my knowledge. Probably scriptable.

Most vns have auto-read and quicksave/quickload options on the side menu. I noticed that yami already added QS/QL, but they really should have been included by default.

EDIT: This is a non-issue if you can make your own UI, since the system allows you to customize your own buttons, etc. I still think it would have been more newbie-friendly (which is the purpose of this software over its competitors) if these basic functions were included by default.

Starting a fresh new project with the "Script Template", if I add in a "message settings" command, the message font becomes normal. However, if I remove "Verdana" from the font selection and then retype "Verdana," the font is converted to italics.

If I then change the font to wingdings, which is a naturally bigger font, and then back to verdana, the font size changes, even though it still says "40px" in the size field (And I can't seem to get it out of italics mode after this).

36981ab5ee.png

8f600ad51b.png

NVL style messaging doesn't work? There's no option to display an NVL style message, even though according to the documentation there should.

36f4398740.png


EDIT: Thanks Archeia for the clarification.
Message Box Visibility | Style: NVL Style | Visible: Yes | Duration: 500ms | Wait
==========================
Set Message Target | Type: Layout-Based | Area: NVL Style | Clear: Yes
==========================

At the moment, pressing the backlog brings up the backlog of the whole scene starting from the TOP. In most standard vns, the backlog starts at the most recent message, and this makes logical sense. At the moment, if I miss a single line in a very long scene, I have to scroll all the way from the top down to the bottom to read this line, which is very inconvenient.

Also, the messages in the backlog don't show who said them. And how do you change the font?

It would nice if there was an improvement/fix made to this.

Please let me know if I'm doing things wrongly, or if these functions (especially the text one which I feel is very important) are just not implemented. I have already been through the documentation.

EDIT: I'm still experimenting and will update this post as I go. Some issues I had before disappeared when I started a fresh project. Still not sure what was causing them.
 
Last edited:

nio kasgami

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I don't know the answer for all your question but the one if you go to the Vn Maker Plugin Yami made the moe engine which doe some of the fix you researching such the click button
 

The Yank

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Yami literally fixes one thing at the moment, and I didn't mention it in my post because it's already been fixed.
 

nio kasgami

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Oh my bad I see what you mean now...hum I can suggest it to Yami.
As far your other problem I will see what I can do the software is still new so this will require some time for the people who begin to use VN Maker to understand the logic behind the programming (it's quite simple though)
 

Dr.Yami

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So I've been playing around on VN Maker for the past few hours, testing a few of the commands, and I've come across these issues.

In a normal vn, while the text is being displayed in the text box, you can click anywhere to have all the text be displayed at once (or so quickly that it's practically shown all at once). It appears that this is not a default feature in vn maker.

For example, in a typical vn, if I were to set a sentence at the lowest speed, it would display letter by letter, and if I clicked again while it was still displaying, it would skip to the end and display the full message for me so I wouldn't have to wait through it. I've experimented with the "wait for voice", "Stop on click" and "Time message to voice" options in the game menu, but none of them seem to implement this function. (They seem to be for auto-message)

There should also be an option to display text instantly.

Are there any in-built functions to assign commands to keys? In most if not all vns, these following commands are present that vn maker does not have (at least, not by default, and I can't find them anywhere)

Spacebar-hide the text window
Scroll wheel/pageup/pagedown - bring up backlog

EDIT: These are eventable with common events. But they are a massive pain in the ass, and the system still uses RPG maker controls (A,B,X,Y) instead of actual keyboard keys, to my knowledge. Probably scriptable.

Most vns have auto-read and quicksave/quickload options on the side menu. I noticed that yami already added QS/QL, but they really should have been included by default.

EDIT: This is a non-issue if you can make your own UI, since the system allows you to customize your own buttons, etc. I still think it would have been more newbie-friendly (which is the purpose of this software over its competitors) if these basic functions were included by default.

Starting a fresh new project with the "Script Template", if I add in a "message settings" command, the message font becomes normal. However, if I remove "Verdana" from the font selection and then retype "Verdana," the font is converted to italics.

If I then change the font to wingdings, which is a naturally bigger font, and then back to verdana, the font size changes, even though it still says "40px" in the size field (And I can't seem to get it out of italics mode after this).

36981ab5ee.png

8f600ad51b.png

Please let me know if I'm doing things wrongly, or if these functions (especially the text one which I feel is very important) are just not implemented. I have already been through the documentation.

EDIT: I'm still experimenting and will update this post as I go. Some issues I had before disappeared when I started a fresh project. Still not sure what was causing them.

I have fixed the instantly display message problem and added a modified layouts for showing Quick Save in-game :D
 

The Yank

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I have fixed the instantly display message problem and added a modified layouts for showing Quick Save in-game :D

You are an absolute legend. Works like a charm!

EDIT: Found another issue with NVL style. Edited main post.
 
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Archeia

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You are an absolute legend. Works like a charm!

EDIT: Found another issue with NVL style. Edited main post.

Message Box Visibility | Style: NVL Style | Visible: Yes | Duration: 500ms | Wait
==========================
Set Message Target | Type: Layout-Based | Area: NVL Style | Clear: Yes
==========================
 

The Yank

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BUMP: Edited a new problem to the OP post regarding backlog.
 

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