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- Jul 23, 2019
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I have a skill where if an enemy dies from it, the player casts a spell that summons an undead minion. I have the skill that summons the minion complete, but I don't know how to have it activate only when the other skill which activates it kills an enemy, if that's even possible to do without scripting/plugins.
Here's what the flowchart looks like on my planning document:
Player casts [attack skill]. Skill does damage, etc. etc...
>If the enemy dies, "force action" the player to use [summon minion skill]
>If the enemy doesn't die, do nothing.
Anyone got any ideas for this?
Here's what the flowchart looks like on my planning document:
Player casts [attack skill]. Skill does damage, etc. etc...
>If the enemy dies, "force action" the player to use [summon minion skill]
>If the enemy doesn't die, do nothing.
Anyone got any ideas for this?
