Procedural Maps Generator

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Lantiz

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Oh I got this, I thought the save folder would aready exist before running the game once, but looks like it's created later.
Updated.

By the way @bhindi1224 , which OS are you using?
 
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bhindi1224

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The problem is resolved. Using Windows 10 64bit.
 

Lantiz

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Awesome!
Thanks a lot for your feedback.
 

Nanaya

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I've just made a new project with it, MV 1.5.1, and... This is amezing!
Great job done here. I'll try to add this to my main project (lot of plugin, + MV update on this one). If I succeed, I'll give you a full list of all my plugin, so you know which are compatible or not.

Kind regards,
 

Lantiz

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Cool, I hope everything goes well.
Thanks.
 

Nanaya

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Awesome!
It work pretty well. Most Yanfly's/MOG's plugin should be compatible. Yet, I can't find the way to add my own event to it... Is it normal? Am I missing something?
 

Lantiz

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Hey, gald it worked fine. Thanks for letting me know.
About the events, check the help section of btr_map_core.js and each btr_map extension you are using. There are event note tags to define the spawning.
 

Nanaya

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I did, and try. Each time, either the event doesn't show himself, or the loading time (even for a small and simple map) takes eons (I've got a quite powerful enough computer, so after 5 min, I declare it doesn't worth waiting any longer). Could you provide a very minimal example, let's say one map, with one event? (JS file would be enough)
Thanks!
 

Lantiz

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Hey, I tested it on the town map and found some bugs in the event spawning. I fixed the errors and updated the files on the OP.
I also added events to the town map in the sample files, you should mess with the note tags to get the result you want.

Changes:
  • Fixed event spawning for town and city maps;
  • Added event samples to the town map file.
Thank you.
 

Nanaya

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It works quite well with the Terrax Lighting system :
Town.png
Yet, I had to make a town. Can't get any event on my dungeon... Could it be possible for to check if there the same problem as before on those plugin please?
To be honest, I'll mostly use your plugin for maze/dungeon, perhaps cave. I won't use to much procedural map. Yet, a penacle of one my kingdom will be a special dungeon, that cannot be mapped, because it always evolves. ^^
 

Lantiz

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You were totally right, that one and a few other extensions also needed the same fix. I thought those were needed only for cities and towns... long time without messing with those.
Thanks for the heads up, I hope everything works now.

Updated OP with new files, please check it out.

Also, if you don't mind, could you send me a list of the plugins you're using and you're sure it's working? May be a good idea to add it to the OP.
Thanks.
 

Nanaya

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Sur, I'll do that (I've got a lot of them (+- 100, many from Yanfly obviously), and I'm still updating them).
I've tried again on the dungeon. Entrance and Exit appear pretty well, but the kitten from the Town map doesn't. I've tried sevreal way to write down is comment (<tile:wallTop><rate:1>, strating from the '0' value to the '7'), still nothing...
 

Lantiz

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Dang, it was infested with bugs. I had to update all plugins :x
Sorry about that.

This time I tested the dungeon map and left the samples for you.
 

Nanaya

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So, I've tested it with a few plugin, and only on the dungeon type map. I'll try to other type later (not before monday sadly).
It work amezingly well now, and even with Terrax Lightning and MOG compass.
Dungeon.png

I've also tired the minimap plugin from TheUnproPro, and it works too.

Mapping.png

I've got some issues between Terrax Lightning and MOG Hunter time system, so can't tell you more for now. I'm making a full list of every plugin I'm using, and within a few days, I should be able to release here all those that are campatible with your nice plugin. ^^
 

Lantiz

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Hey, thats good news! Thanks for letting me know.
I wonder if you're using the light system to mimmic a fog of war, if this is the case, the map plugin already supports it, just add the <fow> note tag to the map.
 

Nanaya

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No, I don't. I'm using it to make a day/night system. And for inside room.
I can tell that AdvancedSwVar from Yanfly, although it's compatible with your plugin (with only the basic one), as some issues if used with MogHunter Time System and Terrax Lighting system. I'm trying to search for an answer.
In the mean time, I'll go on with the plugin checking. When I'll be over with that, I'll give a the full list.
 

Lantiz

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Oh I see.
Thanks for your effort, I hope it works well.

Good luck!
 

Lantiz

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You can use in any project whith credits given.

If you happen to improve it, I just ask you to share in this thread so everyone can have the best of it. But this is not mandatory.
 

fizzly

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You can use in any project whith credits given.

If you happen to improve it, I just ask you to share in this thread so everyone can have the best of it. But this is not mandatory.
Thank you. I'll implement it in my game and give proper credit then!
 
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