Thank you for the awesome plugin!
Hey there! Thank you for your kind words.
Is there a way to make it generate maps infinitely as I keep travelling? Would be nice if it generated a new (or old) map whenever I reach the edge of the map.
No, not using these plugins.
It may be doable but would take a fair amount of work to acomplish this in RM.
Also, these plugins stores all visited maps and saves all information whenever the player saves the game.
A better approach for your desired generation style (something I shouldn't change at the current stage) would be to use a system based on player choosen seeds. This way the game would save only the seed and could generate the same word again using the same seed. An example of this system is No Man's Sky, they just don't let us enter the seed but they still use id. [:
btr_map_core.js has this `Event note tags` section, but I don't understand how to implement those events.
Check the extensions help section as well, they have specific tags.
As an example, if you're using
btr_map_world.js check it's help section.
So, lets assume you want to spawn events on the water tiles, you'd add this note tag to the event:
This means the event has 5% chance to be spawned on each water tile.
Now lets assume you want to spawn it in between 2 and 5 tiles only:
Code:
<tile:water><min:2><max:5><rate:50>
Note that when using "<max>" you still need to set the "<rate>" for each spawn attempt.
You can also set fixed values like:
Code:
<tile:water><min:3><max:3><rate:50>
So it would spawn exactly 3 events.