{
"HLevels": {
"15": {
"BaseTile": {
"tileId": "A17 ",
"layer": 0
},
"VMapConfig": {
"25": {
"tileId": "A21 ",
"layer": 1
}
},
"FMapConfigV": {
"51": {
"tileId": "B89 ",
"layer": 2
},
"53": {
"tileId": "B90 ",
"layer": 2
}
},
"FMapConfigNV": {
"51": {
"tileId": "B89 ",
"layer": 2
},
"53": {
"tileId": "B90 ",
"layer": 2
}
}
},
"25": {
"BaseTile": {
"tileId": "A18 ",
"layer": 0
},
"VMapConfig": {},
"FMapConfigV": {},
"FMapConfigNV": {}
},
"45": {
"BaseTile": {
"tileId": "A81 ",
"layer": 0
},
"VMapConfig": {},
"FMapConfigV": {},
"FMapConfigNV": {}
},
"-30": {
"BaseTile": {
"tileId": "A2 ",
"layer": 1
},
"VMapConfig": {},
"FMapConfigV": {},
"FMapConfigNV": {}
},
"-10": {
"BaseTile": {
"tileId": "A1 ",
"layer": 0
},
"VMapConfig": {},
"FMapConfigV": {},
"FMapConfigNV": {
"19": {
"tileId": "A3 ",
"layer": 1
},
"37": {
"tileId": "A4 ",
"layer": 1
}
}
}
},
"Walls": [
{
"ceilTile": {
"tileId": "A81 ",
"layer": 0
},
"wallTile": {
"tileId": "A89 ",
"layer": 0
},
"wallHeight": 2
}
]
}
The HLevels entry contains a list of height levels and the terrain that is generated at them. Each height level configuration has a number (its height level) associated with it; all tiles with a height level less than or equal to that number are given the base tile of that Height level configuration. The VMapConfig (underneath each height level config) contains a list of vegetation map levels and the associated tile. All tiles at that height level whose vegetation map level is greater than or equal to that in an entry of VMapConfig is assigned that tile. The FMapConfigV is used when the tile has been given vegetation and the FMapConfigNV is used when it has not (both of these are under each height level config). The FMapConfig(N)V contains a list of numbers and their associated tiles. The higher the number, the rarer the tile will be placed.
Create new files based on the provided ones to get different types of terrain.