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Hello, lovely people around here. 
Specification: How do you measure the progress of your project?
If your game is commercial then, timing is important for your release strategy.
If your game is non-commercial then, timing or any unit of measurement is just using to learn more about your abilities.
According to medium.com, "get a successful estimate of the time that it would take to complete a task, one should make an initial estimate and then increase it by 50%."
How do you estimate a time frame to complete a task?
Furthermore, How do you approach your game prototype? What is your time frame?
Relating Topic: https://forums.rpgmakerweb.com/index.php?threads/solo-or-team.44962/
Thank you for all your responding.
Specification: How do you measure the progress of your project?
If your game is commercial then, timing is important for your release strategy.
If your game is non-commercial then, timing or any unit of measurement is just using to learn more about your abilities.
According to medium.com, "get a successful estimate of the time that it would take to complete a task, one should make an initial estimate and then increase it by 50%."
How do you estimate a time frame to complete a task?
Furthermore, How do you approach your game prototype? What is your time frame?
How to Prototype a Game in Under 7 Days
Hailing from the the Experimental Gameplay Project at Carnegie Mellon's Entertainment Technology Center, the authors of this article give tips and insights into quickly churning out game prototypes, drawing from their experience in making 50 games in one semester with a team of only 4 grad students.
www.gamasutra.com
Relating Topic: https://forums.rpgmakerweb.com/index.php?threads/solo-or-team.44962/
Thank you for all your responding.
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