- Joined
- Apr 20, 2019
- Messages
- 46
- Reaction score
- 7
- First Language
- English
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- RMVXA
Basically I'm looking for the most efficient way to create states that turn into other states after walking a certain number of steps.
The idea is that a character would be blinded or poisoned or whatever during a battle, and if that state isn't treated (removed) with a healing item/skill after a certain number of steps, that state will transform into another state (which no healing item/skill will exist in the game to remove). Like poison that if not treated right away, it progresses into stronger poison which can no longer be treated with an antidote. The only way a player would be able to remove the progressed poison would be by visiting a hospital, an expensive and inconvenient static location.
I know that state progression scripts exist, but I don't believe any script that progresses states based on steps taken exists. I am just hoping someone can point me in the right direction, thank you in advance.
The idea is that a character would be blinded or poisoned or whatever during a battle, and if that state isn't treated (removed) with a healing item/skill after a certain number of steps, that state will transform into another state (which no healing item/skill will exist in the game to remove). Like poison that if not treated right away, it progresses into stronger poison which can no longer be treated with an antidote. The only way a player would be able to remove the progressed poison would be by visiting a hospital, an expensive and inconvenient static location.
I know that state progression scripts exist, but I don't believe any script that progresses states based on steps taken exists. I am just hoping someone can point me in the right direction, thank you in advance.

