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- Sep 27, 2016
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I'm trying to create an event that when the player interacts with 2-3 items within the room, a dialouge triggers telling the player to e.x get ready for the day.
I'm using variables and such to tally up each interaction, and it works. kind of. the only issue is, when every interaction is added up, instead of the dialouge showing up immediately after you interact with the amount of items required, the previous dialouge of interacting with the item shows up BEFORE the one I want to play.
What do I need to do to trigger something like this? It's the only real way my story can advance. ; _ ;
I'm using variables and such to tally up each interaction, and it works. kind of. the only issue is, when every interaction is added up, instead of the dialouge showing up immediately after you interact with the amount of items required, the previous dialouge of interacting with the item shows up BEFORE the one I want to play.
What do I need to do to trigger something like this? It's the only real way my story can advance. ; _ ;



