Hello again, there is a slight problem I have regarding the script, it doesn't recognize the casing of letters. I put "PETER" and saved, but I entered again "Peter"
easy peasy Just convert everything to lower case when saving and when comparing. It does not change the name of the actor while it's doing it.
module DataManager class << self alias shaz_unique_names_load_normal_database load_normal_database alias shaz_unique_names_save_game_without_rescue save_game_without_rescue end def self.load_normal_database shaz_unique_names_load_normal_database begin $data_names = load_data("PC_Names.rvdata2") rescue $data_names = [] end end def self.save_game_without_rescue(index) save_name return shaz_unique_names_save_game_without_rescue(index) end def self.save_name $data_names.push($game_actors[1].name.downcase) File.open("PC_Names.rvdata2", "wb") do |file| Marshal.dump($data_names, file) end endendclass Game_Interpreter def actor_name_used? $data_names.include?($game_actors[1].name.downcase) endendThe names already saved are in the case you entered them, so you might want to clobber the file and start over.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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