'Project Color' RPG, should there be regular enemies?

Should there be normal enemy encounters in Project Color?

  • Yes, have primary boss battles and the enemy encounters

    Votes: 0 0.0%
  • No, keep only primary bosses

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .
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AquaticChaos

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"10 years ago, you- Aennsi- have lost your best friend in a bloody town witch hunt. Today, the King orders you- a trusted hero- to slay a powerful threat to his kingdom. You will travel forests, to tundras, to deserts, all to find this child killer. But tell me, was it really worth it, knowing your home will fall apart anyway?" -???

Project Color is a current Work-In-Progress, heavy-story RPG made with RPG Maker MV. While battles are part of the game, they will not be the main focus, as rather choices are. Will you blindly obey the young, new king...or will you delve deep into the people you meet, discovering just what is right and wrong?

Notice how I mention battles. I am of course willing to have boss battles with primary characters, but what about normal enemies? For one, should I include such a thing? Second, ideas for the enemies you encounter can be of help.
 

Kes

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'General Discussion' is not for feedback on individual, specific games, it is for looking at broad themes related to the making of games.

This belongs in 'Ideas and Prototypes'. As that is a moderated section, I am unable to move this there. Please read the Rules and Guidelines before you post there.

[mod]Closing this, as it cannot be moved.[/mod]
 
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