This just an idea I've had kicking around in my head for sometime (like years) and I figure I might flesh it out a bit here and then when I've finished my current project, I can try my hand at this. Leave me your thoughts, ideas and feedback. T.I.A. Story/Plot A lowly slime barely survives an encounter with a hero and limps(?) his way home. He's mad about his lot in life as just a exp grab for some dimwitted hero. He's tired of the oppression of those wandering brutes and their swords and spells. He decides to fight back and create a safe place for slimes of all kinds to ooze about their lives. This is his story... Setting You know the basic trope. A mob decides to be a hero, after some kind of miraculous event. But THIS time, it's a slime determined to make a safe space for him and his. The world is just like any RPG world with heroes, demon kings, dragons, etc and our gooey little friend has to overcome them. He'll need some help to avoid being a smear on some adventurer's boot. Can he recruit a strong enough team to all to accomplish his almost impossible goal? SLIMES come in many different forms, based on environment/element: Snots: Poison Nectars: Healing Magmas: Fire Clays: Earth Cubes: Ice Mosses: Plant Custards: Lightning Gels: Water Meringues: Air Slags: Metal Game Mechanics/Features -Saga Frontier style combo attack: When two or more party members have a high enough affinity, they can unleash a Mega Skill. -Fusion Skills (element): party members can gain skills that are a fusion of theirs and another members element. -Expandable Kingdom map: The more members you recruit, the bigger your kingdom grows. -Side-scrolling Maps: Because THEY'RE COOL! -Sideview Battle System: Best fit for a game like this, IMHO... -?Fusion?: Maybe the slimes can fuse together? CHARACTERS These are just concepts for now, will work to flesh these out over time. Spoiler That's it so far. Thoughts?