- Joined
- Jan 7, 2020
- Messages
- 48
- Reaction score
- 15
- First Language
- English
- Primarily Uses
- RMMV
Warning: This game will include Fictitious Religions and some Sexual Themes.
Engine: RPG Maker MV
TRADE: You may have noticed that this thread shows TRADE instead of FREE. The reason for this is because, if you are willing to work on my project, I am willing to work on yours. If you work on my project, and request I work on yours, I will be able to bring great writing, character design/development, parallax/non-parallax mapping, and story/backstory development to you. I can also create and administrate/moderate a Discord server for you as well. The ins and outs of this can be discussed upon joining!
Thank you for checking out my project. Feel free to reply below, or you can send me a PM. I respond fairly quickly, so you won't be waiting for a response for too long. Thanks for your time!
Engine: RPG Maker MV
TRADE: You may have noticed that this thread shows TRADE instead of FREE. The reason for this is because, if you are willing to work on my project, I am willing to work on yours. If you work on my project, and request I work on yours, I will be able to bring great writing, character design/development, parallax/non-parallax mapping, and story/backstory development to you. I can also create and administrate/moderate a Discord server for you as well. The ins and outs of this can be discussed upon joining!
Project Ebonlight tells the story of a young princess who is thrust into queen-ship by way of tragedy. Trained for leadership from a very young age, she has grown into a woman who is usually very cordial and understanding, but in the face of difficulties, even she can’t help but break character. Scrutinized by Lord Berenguar, the leader of the southern mountain kingdom, she is pressured by the towns and allies behind him. As crowned Queen, she must protect her Territory from the incoming threats, known or unknown…
Told from multiple perspectives, the story revolves around Queen Pollina and her Xoranian Kingdom. You will play the game as 2 characters, who can utilize a group of diverse companions to strategically complete missions and puzzles. Among these companions and characters, each has skills and abilities that are unique to themselves, so that no character feels the same, and so that the player must strategically decide which companions will assist them through each area. Each area will consist of some optional puzzles that can only be completed with the help of a particular companion. Between these areas, some will be repeatable, and some will not.
Told from multiple perspectives, the story revolves around Queen Pollina and her Xoranian Kingdom. You will play the game as 2 characters, who can utilize a group of diverse companions to strategically complete missions and puzzles. Among these companions and characters, each has skills and abilities that are unique to themselves, so that no character feels the same, and so that the player must strategically decide which companions will assist them through each area. Each area will consist of some optional puzzles that can only be completed with the help of a particular companion. Between these areas, some will be repeatable, and some will not.
This game will utilize art, and in-game set pieces to convey the current story, while hinting to a deep backstory. The game-play will utilize puzzles, and a mixture of charge time and cool-down attack systems in battle. While not having an action based system, I believe that the infusion of these two systems will work well together. Anyways, if you’ve read this far, you must be at least a little bit interested in what I have going on.
Story/Writing:
With this game being as large as it is, it really doesn't have as much progress in its dialogue than you would expect. If understood as a percentage, it is at a 20%-25% to completion. The story has been laid down, and each stage of the game has a beginning and end, but how the player reaches that end is still open for interpretation.
Art:
Most of the initial character art for playable characters has been drawn. These initial art pieces are in their "basic" character skin. I do at some point look to have multiple skins per character. As for other art, there are pieces drawn by different artists, and some fan art, which is pretty cool. There are also battler sprites and face portraits complete and some are already implemented into the game.



Level Mapping:
Project Ebonlight was started in RMVXA, however, it was restarted in RMMV. I ported over a significant amount of the original Xorania maps, and since the original post, I have completed many of the outdoor maps, of each of the notable locations. I am currently working on completing the indoor maps within the mountainous winter region. The physical overworld map has been created (outside of MV), and it is being recreated in MV. A portion of it is complete and working in game. There are still a group of maps that need creation.
Programming/Databasing:
Most of the character skills, and items that the player will come into contact with have been added, but the tuning still needs to be worked on. I am implementing custom animated battlers for each of the characters, each with their list of abilities. The character classes and types have been added, as well. The plugins have also been added here as well, utilizing a lot of the Yanfly plugins, as well as Himeworks, SRD, and Hudell plugins, to name a few.
Music/Audio:
I have great music from a few different artists such as JDY Music, zamber09, and R-Z Music.
With this game being as large as it is, it really doesn't have as much progress in its dialogue than you would expect. If understood as a percentage, it is at a 20%-25% to completion. The story has been laid down, and each stage of the game has a beginning and end, but how the player reaches that end is still open for interpretation.
Art:
Most of the initial character art for playable characters has been drawn. These initial art pieces are in their "basic" character skin. I do at some point look to have multiple skins per character. As for other art, there are pieces drawn by different artists, and some fan art, which is pretty cool. There are also battler sprites and face portraits complete and some are already implemented into the game.



Level Mapping:
Project Ebonlight was started in RMVXA, however, it was restarted in RMMV. I ported over a significant amount of the original Xorania maps, and since the original post, I have completed many of the outdoor maps, of each of the notable locations. I am currently working on completing the indoor maps within the mountainous winter region. The physical overworld map has been created (outside of MV), and it is being recreated in MV. A portion of it is complete and working in game. There are still a group of maps that need creation.
Programming/Databasing:
Most of the character skills, and items that the player will come into contact with have been added, but the tuning still needs to be worked on. I am implementing custom animated battlers for each of the characters, each with their list of abilities. The character classes and types have been added, as well. The plugins have also been added here as well, utilizing a lot of the Yanfly plugins, as well as Himeworks, SRD, and Hudell plugins, to name a few.
Music/Audio:
I have great music from a few different artists such as JDY Music, zamber09, and R-Z Music.
Project Manager:
The project manager will keep track of everything that is going on with the project. That will include making sure that the weekly social media/Discord updates are posted, and corresponding with the team on updates and checking progress. You will also be the headhunter of the team; actively seeking for future talent that we may come to need.
Writers:
As a writer, you'll be tasked with creating detailed ideas for quests, writing spicy dialog for the random NPCs that will line the world of Kaidiria, and also writing spicy dialog for the the player characters when they interact with each other.
Databasers:
If you choose to join the project as a Databaser, you will be tasked with maintaining the database and figuring out the formulas necessary for skills and items used within the game.
Map/Level Designers
If you choose to join the project as a Map/Level Designer, you will be tasked with building maps, such as forests/plains/etc. within MV. I will also ask you to build houses and interesting buildings that all depend on the need of the project as we move forward. I want to parallax all of my maps, however, you do not have to!
For information about any of these roles, please feel free to reply to this thread, or you may even send me a PM. If all works out between that, I will link you to the Discord server, and we can continue progress there!
The project manager will keep track of everything that is going on with the project. That will include making sure that the weekly social media/Discord updates are posted, and corresponding with the team on updates and checking progress. You will also be the headhunter of the team; actively seeking for future talent that we may come to need.
Writers:
As a writer, you'll be tasked with creating detailed ideas for quests, writing spicy dialog for the random NPCs that will line the world of Kaidiria, and also writing spicy dialog for the the player characters when they interact with each other.
Databasers:
If you choose to join the project as a Databaser, you will be tasked with maintaining the database and figuring out the formulas necessary for skills and items used within the game.
Map/Level Designers
If you choose to join the project as a Map/Level Designer, you will be tasked with building maps, such as forests/plains/etc. within MV. I will also ask you to build houses and interesting buildings that all depend on the need of the project as we move forward. I want to parallax all of my maps, however, you do not have to!
For information about any of these roles, please feel free to reply to this thread, or you may even send me a PM. If all works out between that, I will link you to the Discord server, and we can continue progress there!
Game Designer
Character Designer
Level Designer
Writer
Character Designer
Level Designer
Writer
Q: How long will this game be?
A: Assuming all of the story is written at length, maybe 20+ hours in total. I assume Stage 1 to be about 3 - 4 hours.
Q: Is there a deadline for release?
A:Preferably, I would want to do a early to mid 2021 release of the entire game, but come November 2020, I want to have a demo completed. If it's completed before Nov 2020, we will release the demo earlier. That aged poorly (lol). I want to have a build ready for release by Mid-Late 2022.
Q: Is there a demo that I can try out?
A: Not yet, but I would like to have one available soon.
Q: How can I contact you if interested?
A: You can reply to this thread below, or you can send me a private message (PM).
Q: The role I want isn't up there; what can I do?
A: When you send your interest response, just tell me what it is that you would like to do, and we will figure it out from there.
Q: What can I get if I assist your project?
A: You will receive copy and credit, but since this is a SKILL TRADE thread, I will offer my creative design, writing, world developing, or map building and parallax skills to your next, or current project.
A: Assuming all of the story is written at length, maybe 20+ hours in total. I assume Stage 1 to be about 3 - 4 hours.
Q: Is there a deadline for release?
A:
Q: Is there a demo that I can try out?
A: Not yet, but I would like to have one available soon.
Q: How can I contact you if interested?
A: You can reply to this thread below, or you can send me a private message (PM).
Q: The role I want isn't up there; what can I do?
A: When you send your interest response, just tell me what it is that you would like to do, and we will figure it out from there.
Q: What can I get if I assist your project?
A: You will receive copy and credit, but since this is a SKILL TRADE thread, I will offer my creative design, writing, world developing, or map building and parallax skills to your next, or current project.
Thank you for checking out my project. Feel free to reply below, or you can send me a PM. I respond fairly quickly, so you won't be waiting for a response for too long. Thanks for your time!
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