RMMV Project Edel - a horror and fairy tale inspired game.

Plueschkatze

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Worktitle: Project Edel

Welcome, come one, come all~:kaojoy:

Let me present you my new project: Project Edel
It is a rpgmmv game, inspired by some of the famous rpg maker horror games and fairy tales.
This game is still in early development.

Two siblings got lost on a forest stroll,
but they are not alone,
as shadows lurk longing for a soul.

Searching for shelter, their path leads the siblings, Amara and Archibald, into a nearby forest,
but little did they know that this one is haunted. You follow Amara, who's been seperated from her brother,
as she tries to save him from whatever evil being took him away.


Screenshots




I'll use this thread for (at least) weekly updates on the project.

-Plue
 

futrchamp

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Beautiful, I love Amara's design and the spooky atmosphere :kaoluv: Can't wait to see this project blossom!
 

sheffield

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Great art, environment and atmosphere so far from the screencaps you posted!
 

slimmmeiske2

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Looking forward to this. :D Curious to see how the sprites look like from the front though :p
 

RishigangiX

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Love the artwork here. Good luck on the project!
 

Plueschkatze

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Update time!

I actually wanted to update yesterday, but didn't get to it, haha.
For now I'll just share a bit of the character artwork.
Here we have the ingame portrait, the sprite and the rough character design sketch for Amara and Archibald! :kaojoy:

char01.png
char02.png

More soon!
I hope everyone is having a nice weekend.
 

Dungeonmind

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I love the screenshots so far and the character designs are very nice. I’ll keep an eye on your game. :)
 

FrozenNorseman

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I love the disheveled but distinguished looks these characters have. It's like an aristocratic version of Hansel and Gretel.
 

Plueschkatze

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Lol. I can see what you're referring to, but I don't think it's that close to a turkey?! XDDD
 

Finnuval

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@Citali thanks...that's hard to unsee :blink::guffaw:
 

Plueschkatze

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Update Time!

I'm almost 3 weeks into development now. (Day 20, today~) :kaojoy:
And I'm pretty happy with my progress so far, though it could be even better~!
I need to work more on my time management skills. Ha ha ha. Sigh.

This week I worked on three CGs, 4-5 maps, a few event sprites, sound effects, randomizing some item spawns, window style, etc.
This game will have more CGs than any of my other projects before.
Here's a preview for one of the CGs:
screen3b.png

Aswell as two new screenshots:
screen4.png
screen5.png

I also thought about recording my mapping process, but I'm kinda unsure if it would be interesting/helpful for people, haha,
as it would be most likely without voice over/explanation.

I hope everyone is doing well and will have an amazing start into 2019! :kaoluv:
- Plue
 

Plueschkatze

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UPDATE TIME!

Hello everyone! <3
I hope all of you had a lovely past week.
And I wish all of you a great and amazing start into 2019.

This week, as one might guess, has been a bit slow for dev progress.
I worked on some riddles, a character portrait and fitting sprite, polished some events a bit more and did a CG sketch.
So overall still a good week considering I spend a bit of time with the family and even took a day off. :3

I originally planned to be much farther into development after 4 weeks,
but the project grew a little bit so that's fine. I think it does profit from the extra content.
It's still planned to be a short game though.

Here's another screenshot:
screen6.png


I hope 2019 will be a good year.
I kinda want to write down a gamedev resolution list for 2019, so I might do that now.
- Release 'Project Edel'
- Release 2-3 Game total, maybe test out a new market~ (ecchi~game~ anyone? ;3)
- Work on being a successful (meaning: being able to pay your bills! So I'm not talking getting ritch etc...) gamedev.
- procrastinate less
- stick with projects, as I started and abandoned too many this year, though it is part of the development progress to test ideas, I kinda lost much time through that... lemme talk about that...

Here's my art summary:

ArtComp2018.png

Jan-March was dedicated to the dev of Ceress and Orea. April-Oct I spend with coming up with new projects but didn't stick to most of them for one reason or another. Nov was IGMC. In december I started Project Edel.
I could easily have done another game from april to october, which is basically 6 months.

I want to stay away from that in 2019 and just release games.
I also want to struggle less with self-doubt and perfectionism, as stuff like that keeps getting in the way.... It's hard to overcome the "this isn't good enough" part. I see gamedevs doing financially better than me because they just put out stuff, which doesn't mean I want to put quantity above quality, not at all, I just want to FINISH projects, even if I feel a bit doubt! ;3

So...
Take care everyone and have a wonderful new year! :3
And thanks for all the support this year! You people are AMAZING. <3
 

Larry Jones

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Plueschkatze, I recommend being kinder to yourself and forgetting about the "shoulds" and all that. You think that if you beat yourself up you'll get more done, but what if the opposite is true? And what if it doesn't really matter how much you get done or don't get done, you just have preferences? There's no right / wrong there, just a few ideas you could experiment with if you wanted to! :)
 

Plueschkatze

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ha ha ha, thanks @Larry Jones! I'm not that hard with myself, I know that I need breaks and room to explore ideas, but I also just love making games and would just love to be able keep making them throughout 2019 :3
 

Plueschkatze

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Saturday means time for another update! WOHO! <3 :kaojoy:

Update #4!

Project Edel has been in development for a month now.
And it finally has a name, which I'll reveal soon-ish.

Here's the weekly screenshot!

screen7.png

It's showcasing a part of one of the maps I've been working on this week.


As I like to somewhat keep track of my progress and see how much I archived, here's a little overview.
In the past month I got done:
20 parallax maps so far.
4 finished CGs + 1 sketched
5 character portraits are almost done (some lack emotions or shading)
Around 15 Minutes of gameplay is evented.
The rough story layout/idea is done.
I still miss a looot of writing/polishing ideas.
Did the logo.
A lot of smaller stuff like searching royality free music, selecting and recording se, setting plugins up, etc.

Overall I'm pretty happy with the progress so far.


If you wanna support me,
aside from sharing the word about the project on social media or with friends,
you can also do it by purchasing Ceress and Orea on either Steam or itch.io,
or purchasing the Spirits of Nature set, through the rpgmweb store or steam.
Or via ko-fi.

Thank you very much for following the development!
And have a looovely weekend.
- Plue
 

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