- Mar 15, 2019
- Reaction score
- First Language
- Primarily Uses
To be clear, if you use the animations file from a MZ project it won't crash. The crash is caused by trying to reference a MV animations file in MZI understand. Thank you for your honest attempt at trying to fossil this plugin .
I did try to skip animations by having the plugin play animation 0 but it would still
crash, at least we tried /
Yeah I'm not touching ultramode7 with a 10 foot pole . I have heard there are a lot of under-the-hood changes with pixi and trying to do a roundabout interface layer seems like a real nightmare. Same goes for MV3D and other big rendering engine changes (as well as any plugin that tweaks the MV animation system).
I'll poke at QPlus and see if I can get something together to make it behave.
Anyway, have pushed another update to github.
YEP_BuffStatesCore and YEP_AutoPassiveStates are now functional in MZ.
I think I have StatusMenuCore fossilized to an acceptable level now. The most noticeable difference is that I didn't bother making the parameter graph as pretty as it is in MV
but TBH I never really used found that graph useful anyway, and since all the information is being displayed in a comprehensible fashion, I think that's Someone Else's Problem.