DVD aka "Staf00"
- Feb 22, 2016
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Would this work w/ more complex plugins like LTBS or SRPG?
Am working on SRPG right now, at the moment parts of it work and parts of it do not.Would this work w/ more complex plugins like LTBS or SRPG?
I just finished testing everything I have (Visustella stuff and Yanfly stuff) with YEP_RowFormation and everything played super nicely with regards to my bug report on the enemies disappearing, until I put in the Visustella Core Engine. Everything worked perfectly without it, but for some reason, it doesn't want to play nicely with YEP_RowFormation's row switching capabilities, but only in the instance that the enemy goes first and uses a move that moves the actors row. IDK if this is a fixable thing, I know you cant work with Visustella stuff due to their terms.Honestly not sure. If you can get it to happen with yanfly's battle core I might be able to figure it out, but anything involving VS isn't really possible to work with.
My *guess* would be that it somehow is getting the location set to a noninteger, like NaN or undefined or 'fish' or something.
That's RETROFossil will in a future update make the MZ plugin can be on mv ? It would be amazing to allow cross-compatibility
... I was also told that some of the site admins thought that FOSSIL was having a negative effect upon the plugin making community, and while they didn't tell me to stop working on it, it kind of took the wind out of my sails and made working on this project a lot less fun.
It's not abandoned but my updates to the plugin will be less frequent - and of course, I'm still accepting community help to help make FOSSIL bigger and better, if anyone else wants to step up to the plate .