My bro, you are amazing. I was able to do plugin commands. These are the results ^^;
The deck editor in the menu and the battle scene are working correctly
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This is what happens when the first move (attack) is attempted.
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I should note that in the mv the background does blur out and in MZ the background does not blur out
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Here is a pic of the console before the crash
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Here is a pic of the console after the crashView attachment 186468
This was my attempt with this marvelous pre-post plugin that you've created. the possibilities are endless and I have no doubt that this plugin is going to grow more and will receive a lot more support. I am just an early bird with not much coding experience. I have also turned off the plugin that creates the 3D world to make sure it wasn't the cause and it did still crash ^^; the second picture of the console shows opacity: 0.5; filter: blur(8px) that is a code that isn't seen in the console before the crash towards the bottom of the code. I hope that helps ^^;
Update: I am reading that this plugin does not working past 1.6.2 version of MV
Here is a link to the pluginJust wondering if anyone uses TMcard, it's a jap card game pluign that works in english and have set it up as so but it won't shows up but doesn't fucsntion for some reason(using MV 1.6.2), plugin is supported up to 1.6.1. Deck edit shows up and everything but it won't allow adding cards or...forums.rpgmakerweb.com
Meh, if they don't like it they can update those hundreds of plugins themselves. Why should all of those useful old plugins go to waste, so we can sit around and wait and hope that they maybe get ported to MZ by someone? That's ridiculous. Doesn't seem like the original plugin creators really want to to that every five years when a new incompatible version of RPG Maker comes out. As far as I have heard, Yanfly and SRD are done with making plugins. Your plugin is objectively the single most useful plugin for MZ, anyone who thinks it's hurting the plugin community is blind.Hey, quick update.
As has been pretty obvious, updates have slowed down on FOSSIL significantly. Partly that's due to no longer being fully WFH - I don't have the free time to do the 5 plugins a day I was averaging at the start of the project. I was also told that some of the site admins thought that FOSSIL was having a negative effect upon the plugin making community, and while they didn't tell me to stop working on it, it kind of took the wind out of my sails and made working on this project a lot less fun.
It's not abandoned but my updates to the plugin will be less frequent - and of course, I'm still accepting community help to help make FOSSIL bigger and better, if anyone else wants to step up to the plate .
Meh, if they don't like it they can update those hundreds of plugins themselves. Why should all of those useful old plugins go to waste, so we can sit around and wait and hope that they maybe get ported to MZ by someone? That's ridiculous. Doesn't seem like the original plugin creators really want to to that every five years when a new incompatible version of RPG Maker comes out. As far as I have heard, Yanfly and SRD are done with making plugins. Your plugin is objectively the single most useful plugin for MZ, anyone who thinks it's hurting the plugin community is blind.
Right! I would not be able to have Yanfly Overkill, Skill Leveling and DreamX Equipment Affixes just to name a handful. Right now I am trying to figure out how to use all those lovely tips and tricks from Yanfly's blog in MZ @ http://yanfly.moe/category/yanfly-engine-plugins/tips-tricks/ and this plugin makes it possible. I don't blame the Plugin makers for not wanting to remake all that stuff, it sounds like an immense effort. Makes you wonder why MV and MZ plugins are not compatible in the first place $$$Speaking of porting, Yanfly/Visustella just recently announced that they're not planning to port every single Yanfly plugin from MV. I know a few plugins I was looking forward to were listed as not getting ported, so it would be nice if all of Yanfly's MV plugins were Fossilized for MZ.
I understand MZ is a lot different on the backend even thought it has a lot of similarities to MV, and I am grateful for the improved performance (and the included assets are somewhat nicer (but then people bash on RTP anyway)), but they are both using js so it's not like the huge jump from VX to MV. The fact that this plugin exists shows that compatibility is possible, but the developers didn't think it was worth doing. I think we as customers deserve better but as long as we are allowed to have passionate coders like Restart that do it for the sake of the community, we will be able to make the games we want whilst avoiding huge amounts of headache and frustration. Most of us are not coders, we got into the RPG Maker ecosystem on the sell that we could create our dream games without needing to be.Unfortunately that's how Software works. Backward compatibility usually comes with high costs.
It depends on what they're working with. MZ wasn't built from scratch, its actually the MV engine with added features. The proof is in the Tutorial option. MZ's tutorial selects menu options based on their position & some of those positions got changed when they added the Layer option, so the tutorial selects the wrong options & bugs out & freezes all because they were too lazy or overlooked redoing the tutorial.Unfortunately that's how Software works. Backward compatibility usually comes with high costs.