I know this is old, but I'm having a problem where loading SE_Minimap causes an 'Undefined' error when I test the project. I have all of the associated requirements enabled (SE_Core, SE_Keys, Mapshot), and the game loads fine with just these enabled, but enabling the minimap plugin just results in an error when hitting the test play button.I know I already got one minimap plugin to work, but now we have the one made by @SilverDash available in MZ as well.
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It has an optional fog of war, and can be toggled on and off (or given as an item). I have most of the plugins in his master demo working, but haven't figured out the itemlog. Still, if you want the cool window-slide-in effect that he put in his core engine (you can see one sliding in from offscreen at the top left!), the event randomization, or the dash stamina system, you've got those as options in MZ now.
YEP_EngineCore is not supported.Error
Uncaught TypeError: this._clearUpperCanvas is not a function
Trying to use YF_Core, YF_BattleEngine, and YF_CTB
What did I do wrong?
Yeah but CTB says its supported and so is battle engine. Do you run it without the core?YEP_EngineCore is not supported.
Not every plugin can be, some like this one are proabbly unportable
Have the same problem, looks like it's incompatible with web browsers/android deplyment. Sadly.I got referenceerror require not defined with this plugin as i was trying to deploy to web. I looked for plugins that had the function require in it, and found fossil, then removed fossil and the game worked,![]()
Yes. The Core engine is very complex plugin and would require going into its code.Yeah but CTB says its supported and so is battle engine. Do you run it without the core?
I tried it and it doesn't work in any event.Yes. The Core engine is very complex plugin and would require going into its code.
Use Battle Core and CTB without it.