busbuzz

Veteran
Veteran
Joined
Jun 17, 2021
Messages
168
Reaction score
42
First Language
English
Primarily Uses
RMMZ
How can i fix compatibility for we and android?
 

Icenick

Veteran
Veteran
Joined
Mar 28, 2012
Messages
418
Reaction score
64
First Language
English
Primarily Uses
What a great plugin!
I tried it with Yanfly Instant Cast and when I tried to start the game I got this error. What did I do wrong?

TypeError
Yanfly.Util.getRange is not a function
 

hsumi

Veteran
Veteran
Joined
Mar 28, 2017
Messages
45
Reaction score
20
First Language
English
Primarily Uses
RMMV
Woah, this is amazing!
I have nothing constructive to add, just that this is a fantastic plugin and thank you so much for creating it!
 

Oddball

Veteran
Veteran
Joined
Sep 4, 2014
Messages
2,019
Reaction score
584
First Language
English
Primarily Uses
N/A
Will this effect MZ plugins?
 

Icenick

Veteran
Veteran
Joined
Mar 28, 2012
Messages
418
Reaction score
64
First Language
English
Primarily Uses
Error
Uncaught TypeError: this._clearUpperCanvas is not a function

Trying to use YF_Core, YF_BattleEngine, and YF_CTB

What did I do wrong?
 

hsumi

Veteran
Veteran
Joined
Mar 28, 2017
Messages
45
Reaction score
20
First Language
English
Primarily Uses
RMMV
I know I already got one minimap plugin to work, but now we have the one made by @SilverDash available in MZ as well.

2TFTawO.png


It has an optional fog of war, and can be toggled on and off (or given as an item). I have most of the plugins in his master demo working, but haven't figured out the itemlog. Still, if you want the cool window-slide-in effect that he put in his core engine (you can see one sliding in from offscreen at the top left!), the event randomization, or the dash stamina system, you've got those as options in MZ now.
I know this is old, but I'm having a problem where loading SE_Minimap causes an 'Undefined' error when I test the project. I have all of the associated requirements enabled (SE_Core, SE_Keys, Mapshot), and the game loads fine with just these enabled, but enabling the minimap plugin just results in an error when hitting the test play button.
 

Krystek_My

Veteran
Veteran
Joined
Dec 29, 2017
Messages
275
Reaction score
74
First Language
Polish
Primarily Uses
RMMZ
Error
Uncaught TypeError: this._clearUpperCanvas is not a function

Trying to use YF_Core, YF_BattleEngine, and YF_CTB

What did I do wrong?
YEP_EngineCore is not supported.
Not every plugin can be, some like this one are proabbly unportable
 

evertonera

Veteran
Veteran
Joined
Aug 30, 2020
Messages
39
Reaction score
14
First Language
English
Primarily Uses
RMMZ
Amazing plugin. I have been trying it out, and most of my MV plugins.
Except I get a really strange bug: my battler sprites won't appear in combat. Anyone else getting this weird bug? It's simple as that: I activate FOSSIL plugin, none of the battlers show up on the screen. Deactivating it fixes this issue.
 

Icenick

Veteran
Veteran
Joined
Mar 28, 2012
Messages
418
Reaction score
64
First Language
English
Primarily Uses
YEP_EngineCore is not supported.
Not every plugin can be, some like this one are proabbly unportable
Yeah but CTB says its supported and so is battle engine. Do you run it without the core?
 

fizzly

Veteran
Veteran
Joined
Mar 23, 2012
Messages
1,019
Reaction score
641
First Language
Polish
Primarily Uses
RMMV
I got referenceerror require not defined with this plugin as i was trying to deploy to web. I looked for plugins that had the function require in it, and found fossil, then removed fossil and the game worked, :(
Have the same problem, looks like it's incompatible with web browsers/android deplyment. Sadly.
 

Beregon

Veteran
Veteran
Joined
Aug 25, 2020
Messages
174
Reaction score
111
First Language
Czech
Primarily Uses
RMMZ
Great plugin! Any chance it will support web deployment in the future?
 

Rex Tenebris

Veteran
Veteran
Joined
Mar 9, 2013
Messages
393
Reaction score
99
First Language
Spanish
Primarily Uses
RMMZ
Hello @Restart YEP_X_MapQuestWindow is showing like this, could you fix it please? :(
1632431784412.png

Quest objectives doesn't show at all, neither the squares. It should look like this (from MV):
1632431920707.png


Also, by some reason only due using YEP_QuestJournal this window is always opened on start:
1632432166195.png
1632432188478.png
 

Krystek_My

Veteran
Veteran
Joined
Dec 29, 2017
Messages
275
Reaction score
74
First Language
Polish
Primarily Uses
RMMZ
Yeah but CTB says its supported and so is battle engine. Do you run it without the core?
Yes. The Core engine is very complex plugin and would require going into its code.
Use Battle Core and CTB without it.
 

Icenick

Veteran
Veteran
Joined
Mar 28, 2012
Messages
418
Reaction score
64
First Language
English
Primarily Uses
Yes. The Core engine is very complex plugin and would require going into its code.
Use Battle Core and CTB without it.
I tried it and it doesn't work in any event.
 

DarkSearinox92

Veteran
Veteran
Joined
Jan 8, 2013
Messages
543
Reaction score
103
First Language
Italian
Primarily Uses
I don't understand if the project continues to be supported or not ... I don't see any new posts about updates, just an endless list of people reporting problems.

Last update of the main post is Jun 16, 2021...
 

Halcyon Days

Veteran
Veteran
Joined
Jul 10, 2015
Messages
95
Reaction score
52
First Language
French
Primarily Uses
RMMV
I'm sorry if it's a dumb question, but I tried to get FOSSIL and downloaded the raw version of the plugin, but how I can add it in my project?
 

FiercestPixel

Veteran
Veteran
Joined
Jan 28, 2018
Messages
63
Reaction score
32
First Language
English
Primarily Uses
RMMZ
Has anyone had any luck with porting ChronoEngine? I've been getting this error...chrnabs.png
 

myarichuk

Code Monkey Extraordinaire
Member
Joined
Sep 29, 2021
Messages
7
Reaction score
4
First Language
English
Primarily Uses
RMMV
Did some digging regarding Yanfly Core Engine compatibility with FOSSIL, perhaps the following will be useful to someone.

It seems like there is an issue with how Core Engine handles and scales battlebacks - FOSSIL has that is supposed to emulate RMMV way of drawing battlebacks because it has changed in RMMZ.

The code line highlighted in the link throws (https://github.com/FossilMZ/fossil-MV-MZ/blob/main/FOSSIL.js#L2808) because Sprite_Battleback.prototype.battleback1Name is undefined for some reason (and the code cannot call "apply" method of undefined object)
Unfortunately, I am too much of a noob in Javascript and too new to RpgMaker to figure out the reason so far.

I wonder what was the version of Core Scripts that the current version of FOSSIL was tested with, because it seems like something has changed in the Core Scripts and broke FOSSIL.

Note : In the test project I used only FOSSIL and Yanfly Core Engine plugins and Core scripts v1.3.3
 

magnumwhisper

Warper
Member
Joined
Sep 10, 2021
Messages
3
Reaction score
3
First Language
English
Primarily Uses
RMMZ
Has anyone had success with deploying their game to mobile/web well using the Fossil plugin? For whatever reason my game does not work when I deploy it for mobile/web when using the fossil plugin.

Thanks in advance!
 

Latest Threads

Latest Profile Posts

you know, some days you get resentful that game dev is even considered a "fun job" and other days it's like, welp, time to roll up my sleeves and code these molotov cocktails
If you suck at playing trumpets, that is probably why.
Been sick with a stomach virus for seven days now. Not going to work tomorrow because I'm still contagious according to my doctor.
Much as I love my job, I really hate playing "office politics". It would be nice if I didn't have to pretend to be someone else all day long.
I wanna get back into showing off Battlers and other assets I create again. But i'm always haunted by the "It's not good/realistic enough" voices that keep me from doing so.

Maybe I should get back to it, I did enjoy showing off whatever I came up with!

Forum statistics

Threads
115,958
Messages
1,094,384
Members
151,221
Latest member
yayayaayayay
Top