- Joined
- Aug 16, 2021
- Messages
- 4
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- 5
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- Español
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- RMMZ
On the Raw, hit Ctrl+s.how do i use this? its just text and idk now to make it in to a js file :/
It'll download the .js
On the Raw, hit Ctrl+s.how do i use this? its just text and idk now to make it in to a js file :/
ty c:On the Raw, hit Ctrl+s.
It'll download the .js
how do i use this? its just text and idk now to make it in to a js file :/
Do you have the FOSSIL at the very top before any other plugins. I'm using all visustella's plugins and I haven't encountered any errorshey so small problem the plugin doesn't seem to work well with some MZ plugins mainly Visustella's class change system, i made a thread about but it seems to try to load up mv files for a mz plugin and that causes an error.
RMMZ - VisuStella MZ Class Change System error
so i'm testing some VisuStella plugins and i was mees with the class change plugin, mainly the subclass function however when i add a subclass i get an error here does anyone know how to fix this or whats causing it? i haven't change or add anything that i think would cause this i just added...forums.rpgmakerweb.com
with just fossil, visu core and class change gives the error.I'm using all visustella's plugins and I haven't encountered any errors
yeah . i can't run at all if its not a the top. anyway i have a fix for it thanks to Roninator2Do you have the FOSSIL at the very top before any other plugins. I'm using all visustella's plugins and I haven't encountered any errors
My monkeying around has this as a solution.causes an error
Fossil.loadPostFix('VisuMZ_2_ClassChangeSystem',function()
{
Sprite_AnimationMV.prototype.updateFrame = function() {
if (this._duration > 0) {
const timings = this._animation.soundTimings.concat(this._animation.flashTimings);
const frameIndex = this.currentFrameIndex();
this.updateAllCellSprites(this._animation.frames[frameIndex]);
for (const timing of timings) {
if (timing.frame === frameIndex) {
this.processTimingData(timing);
}
}
}
};
})
Unless I'm doing something wrong, I don't think this is specific to Cordova, but to any web deployment; I haven't been able to get FOSSIL to work when I upload my game as HTML either and was hoping somebody could tell me I was doing something simple and stupid wrong. I love the options this plugin opens up, but I'm pretty attached to web and android deployment, so any help would be appreciated.FOSSIL does not seem to work with Cordova. I can't port RPGMaker to Android with Fossil enable. Anyone else found a work around?
Right, that make sense. I could only test my HTML version with Cordova and it works after I disable FOSSIL so I tot it was Fossil's vs Cordova. So it could be Fossil vs HTML. Perhaps we're suppose to use FOSSILIndex.html instead of the normal index.html?Unless I'm doing something wrong, I don't think this is specific to Cordova, but to any web deployment; I haven't been able to get FOSSIL to work when I upload my game as HTML either and was hoping somebody could tell me I was doing something simple and stupid wrong. I love the options this plugin opens up, but I'm pretty attached to web and android deployment, so any help would be appreciated.
Um...wow...why didn't that occur to me? I went ahead and uploaded my current files to test the theory and it turns out... (dramatic pause)Perhaps we're suppose to use FOSSILIndex.html instead of the normal index.html?
Two minds are greater than one. I think we both found the solution by giving each other the right hints.Um...wow...why didn't that occur to me? I went ahead and uploaded my current files to test the theory and it turns out... (dramatic pause)
Yeah, that definitely works. I feel kind of silly now, but I'm glad you found the answer to our problem!![]()
Hey that is amazing... Thanks a lot for your work !!Note: Some authors have made ports of their own plugins to MZ. If you aren't trying to port over an existing project, or have extension plugins, I recommend you use a plugin that was actually ported to be MZ native. It's a lot less likely to be buggy
Do you have it as the very first, in front of MZ plugins also, or just first of the MV plugins? It has to be above everything. Hope that helps!fossil isn't detecting that it's the first plug in help?