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Sorry to bother yourselves,anyone else has a compatibility issue between this plugin and NRP AnimationActorCommand?
 

darkand

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i can make work Qabs and Qmovement? or dont is supported?
 

FrigidGaze

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Heya!

First of all, I just wanted to thank the people responsible for this wonderful plugin, as it's been a real lifesaver in a lot of ways, and just seems like outright sorcery to me, haha.

I'm sure if it's been mentioned before--but if so, I apologise--but there appears to be a small quirk regarding the compatibility with the YEP_Instantcast plugin. It does as it should in most cases, but there's a graphical glitch that happens, where the command window remains on screen while the instant skill takes place, as per my screenshot:
7QMwDFU.png

I'm using the 'border' battle layout for reference, but I believe it happens for any of the battle layouts in conjunction with Visustella's battle core.

BUT, the command box only lingers during the move if it's one that bypasses the target selection, so 'User', 'All Allies and Enemies', etc. Which I suppose means there's nothing closing the box down as it should before the skill. So I'm not sure if that helps give any hints as to where, or how a possible tweak or fix might be possible?

Otherwise, if in the meantime any native MZ instant cast style solutions have come out I would be more than happy to use those instead. I know Visustella technically has one, but it seems constrained to a specific battle type, right? Or does it work across them all?

I thank you for your time, either way!
 

Goole558

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strange, it doesn't give me any problems, did you only use those?
 

Roguedeus

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Just wanted to say thank you... So much. This plugin is amazing.
 

MushroomCake28

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Arthran

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Does this have anything to do with this thread in particular?
Yeah, it kinda does. It looks like you can use Fossil + that extension that he/she linked in order to get SRD CharacterCreatorEx working on MZ.
 

Gizkaa

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this is a great plugin.
But if the mv plugin uses image assets like the mog timesystemhud plugin, then the image assets are considered unused when deployed to web format and exclude image is checked.
 

Zeriab

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Keep track of your image assets manually and don't use the exclude image function.
 

misterdovah

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EDIT: I made it work naming the file like FOSSIL, with capital letters.



Hello, Makers.
I was trying on Fossil and this happened:
1657758315974.png

1657758376985.png

I dont know what is going on. Fossil is on top of everything, even if I try Fossil only, this message comes.

Any tips?
 
Last edited:

Arthran

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Pixiemisa

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Has anyone tried FOSSIL with any of the Orange plugins?
 

Arthran

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Has anyone tried FOSSIL with any of the Orange plugins?
I don't think so. Weren't all the orange plugins officially ported? Orange Overlay = Cyclone Maps.
 

Xamusel

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Quick question... what if I were to use Native MZ plugins for a project alongside the fossilized MV plugins? How do I do that?
 

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