- Joined
- Aug 8, 2013
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Do you have what it takes to lead your group and create the perfect fighting force?
The Mission:
You are a soldier integrated into a research team that is using its expertise to create super-soldiers. At the top of your class, you are picked to lead a small team to undergo test runs, determining which of the jobs and abilities researched will be the best to mass produce.
The tests you run will decide what humanity will use against the various monsters appearing all over the war-torn post-apocalyptic world. The mission is of vital importance, and the sooner the legions of Neohomen are dealt with, the sooner our planet can be rebuilt.
The Team:
Amber - The Lead Researcher: She has been entrusted with overseeing the various test runs and is in charge of activating the realistic simulations. Amber speaks in a flat, snarky tone; desiring results more than companionship. However, she has been known to crack a few jokes here and there, possibly showing her true face in the process.MC - The Team Leader: This blank slate of a character is the one who always excelled at war and tactics, and is given permission to choose the class and skills of him/herself and the rest of the team. The name and gender of this character is chosen by the player.
Kairos - The Jolly Dreamer: Leaving behind a large family in order to gain the means to protect them, he gladly learns from the MC in order to protect his children's future. Kairos is normally all smiles and once he begins talking about his wife or daughters, stopping him from speaking too much is a task in itself.
Laiera - The Determined Soldier: Her goals in life have always been to prove that she is not weak and do the job as good as any other. With an extremely focused mindset, it's a wonder Laiera is also able to kick back and have fun when the situation calls for it.
Zelkas - The Quiet Enigma: He rarely speaks, and joined the military without any prior background checks to determine his past. To add more to it, Zelkas never speaks unless spoken to, and unless you break his shell, it'll be a wonder if he even speaks at all.
The Classes:
Before I get into classes, I put in spoilers the elements and their respective states to give a better idea their skillsets. Each elemental attack has a chance to inflict their attached state.
Elements & States:Element Chart:
Burn - Lose 25% HP a turn. (The game's defacto poison)
Ice (Good against Fire)
Freeze - Lose 10% HP a turn and all attacks hit 100% of the time.
Lightning (Good against Water)
Shock - Lose 10% HP a turn with max agility halved.
Water (Good against Lightning)
Douse - Enemies likely to target you with max defense halved. (Drown skill will kill a doused enemy)
Earth (Good against Air)
Plague - Healing items/skills have no effect.
Air (Good against Earth)
Tear - Max attack and magic are halved.
Celestial (Good against Secular; is the game's "light" element)
Silence - Skills become unusable.
Secular (Good against Celestial; is the game's "dark" element)
Decay - Max defense and resistance halved.
Classes:
Berserker:
Main Weapon: Axe
Main Weapon: Axe
Starting Stats:
Max HP: 2500
Max SP: 10
ATK: 500
DEF: 400
MAG: 300
RES: 200
AGI: 300
LUK: 200
Skillset:
Glacier: Deals Magic based damage to one foe.
Ice element which may cause Freeze.
ATK Plus: Increases Attack by 400.
This passive skill takes effect automatically.
Cold Slice: Ice Physical attack that is used with an Axe.
Axes are required for use; may cause Freeze.
Heavy Smash:Always lands a critical hit, but only has a 60% hit rate.
Normal Physical attack.
Sharpen: Raises the critical hit rate of a character by 30%.
Tendon Slice: A physical attack that may lower the agility of an enemy.
Counter: Blocks and counters direct physical damage 100%
of the time for three turns.
Steal: Steals one item in the enemy's possession while
dealing normal physical damage.
Berserk: Doubles ATK, raises critical hit rate of the user by 30%, and
halves defense. Lasts for three turns. Can't be controlled.
Defend: Negates all physical damage while healing/preventing
elemental effects for one turn.
Ice Weakness: If afflicted the enemy takes 2x damage to all
Ice element attacks. Targets all enemies.
Freeze Touch: Causes Freeze to one enemy.
Doesn't use up a turn when used.
Warcry: Halves the current attack of one enemy.
Doesn't use up a turn when used.
Cover: Take damage in the place of an ally for one turn.
Does not activate counterattack.
Recklessness: Doubles Attack, but halves defenses for 1-2 turns.
Activates automatically at the start of each battle.
Aqua Slice: Water Physical attack that is used with an Axe.
Axes are required for use; may cause Douse.
Wide Slash: A physical attack that deals 1/2 the normal damage
to all enemies with a 70% of causing AGI Down.
Survival: Regenerates some HP per turn for four turns.
Only works on the user.
Stasis Transfer: Transfers negative status effects to one enemy.
Does not use up a turn when used. (Berserk can also be transferred)
Torrent: Deals Magic based damage to one foe.
Water element which may cause Douse.
Assassin:
Main Weapon: Claw
Starting Stats:
Max HP: 2400
Max SP: 10
ATK: 400
DEF: 200
MAG: 300
RES: 200
AGI: 500
LUK: 300
Skillset:
Steal: Steals one item in the enemy's possession while
dealing normal physical damage.
Stasis Steal: Steals the beneficial status changes of one enemy.
Does not use up a turn when used.
Stasis Transfer: Transfers negative status effects to one enemy.
Does not use up a turn when used.
Deathblow: Normal Physical attack that may cause instant death
to one enemy.
AGI Plus: Increases Agility by 400.
This passive skill takes effect automatically.
Disorder Strike: Normal Physical attack that may cause many different
negative status effects.
Shock Claw: Lightning Physical attack that is used with a Claw.
Claws are required for use; may cause Shock.
Lightning Weakness: If afflicted the enemy takes 2x damage to all
Lightning element attacks. Targets all enemies.
Dodge: Completely dodges physical attacks for three turns.
Flame Claw: Fire Physical attack that is used with a Claw.
Claws are required for use; may cause Burn.
Viper Strike: For one turn, allows the player to absorb damage done.
Doesn't use up a turn when used.
Sharpen: Raises the critical hit rate of a character by 30%.
Cocktail: A syringe that grants one random status effect to the
user regardless of being a good or bad effect.
Tempest: Deals Magic based damage to one foe.
Lightning element which may cause Shock.
Nuke: Deals Magic based damage to one foe.
Fire element which may cause Burn.
Lucky Strike: Deals damage based on max Luck to random foes.
Guaranteed to hit three times.
Gambler: Triples an ally's luck.
Mimic: Copies the last action an ally used before this move.
Quick Slash: Speedy attack without fail.
Raises the critical hit rate for this skill by 30%.
Counter: Blocks and counters direct physical damage 100%
of the time for three turns.
Paladin:
Main Weapon: Spear
Starting Stats:
Max HP: 2800
Max SP: 11
ATK: 400
DEF: 300
MAG: 300
RES: 500
AGI: 200
LUK: 200
Skillset:
Radiance: Deals Magic based damage to one foe.
Celestial element which may cause Silence.
Whirlwind: Deals Magic based damage to one foe.
Air element which may cause Tear.
Focus Shield: Doubles Resistance for one ally.
Has a chance of raising party resistance instead.
Greater Guard: Protects user and reduces damage taken while
healing a medium amount of HP. (1200)
Wind of Sleep: Put an ally to sleep for one turn to completely restore HP and SP.
Once asleep both defenses are halved and will wake up if attacked.
Sacrifice: Kills the user to heal all allies to full HP.
Vital Shield: Doubles Defense for one ally.
Has a chance of raising party defenses instead.
Light Spear: Celestial Physical attack that is used with a Spear.
Spears are required for use; may cause Silence.
Wind Spear: Air Physical attack that is used with a Spear.
Spears are required for use; may cause Tear.
Prayer: Restores HP to one ally.
The amount is determined by the user's MAG.
Cleanse: Recovers one ally of all negative effects brought
on by an element.
Persecute: Causes Silence to one enemy.
Doesn't use up a turn when used.
Holy Raze: Always deals damage equal to the user's Magic
regardless of elemental affinity. Does not crit.
Cover: Take damage in the place of an ally for one turn.
Does not activate counterattack.
Sharpen: Raises the critical hit rate of a character by 30%.
RES Plus: Increases Magic Resistance by 400.
This passive skill takes effect automatically.
Resurrect: Revives one ally.
HP recovered based on MAG.
Reflect: Reflects all magic back to the user for two turns.
Celestial Weakness: If afflicted the enemy takes 2x damage to all
Celestial element attacks. Targets all enemies.
Absorption: Allow one ally to absorb elemental attacks
for two turns.
General:
Main Weapon: Sword
Starting Stats:
Max HP: 3000
Max SP: 10
ATK: 300
DEF: 500
MAG: 300
RES: 400
AGI: 200
LUK: 200
Skillset:
Armor Break: A physical attack that may lower the defense of an enemy.
Rally: Doubles an ally's attack and raises their critical
rate by 50% for two turns.
Strategize: Doubles an ally's magic and raises their critical
rate by 50% for two turns.
Soothsayer: Nullifies critical hit damage on all allies for four turns.
Physical Weakness: If afflicted the enemy takes 2x damage to all
Phsyical attacks. Targets all enemies.
Defender: Normal Physical attack that damages the enemy
based off of the attacker's defense stat.
DEF Plus: Increases Defense by 400.
This passive skill takes effect automatically.
Double Slash: Attacks two random enemies.
Only works with the Sword equipped.
Crystal Wall: Drains 100% of your SP to triple both defense and
magic resistance for four turns.
Stun Blade: A physical attack that may stun the enemy for one turn.
Only works with the Sword equipped.
Heavy Smash: Always lands a critical hit, but only has a 60% hit rate.
Normal Physical attack.
Iron Defense: Halves non-elemental physical damage
for five turns on self.
Counter: Blocks and counters direct physical damage 100%
of the time for three turns.
Cover: Take damage in the place of an ally for one turn.
Does not activate counterattack.
Vital Shield: Doubles Defense for one ally.
Has a chance of raising party defenses instead.
Defend: Negates all physical damage while healing/preventing
elemental effects for one turn.
Viper Blade: For one turn, allows the player to absorb damage done.
Doesn't use up a turn when used.
Quick Slash: Speedy attack without fail.
Raises the critical hit rate for this skill by 30%.
Focus Shield: Doubles Resistance for one ally.
Has a chance of raising party resistance instead.
Flash Grenade: Deals Magic based damage to one foe.
Non-elemental attack which might stun.
Reverent:
Main Weapon: Staff
Starting Stats:
Max HP: 2400
Max SP: 12
ATK: 200
DEF: 300
MAG: 500
RES: 400
AGI: 300
LUK: 200
Skillset:
Nuke: Deals Magic based damage to one foe.
Fire element which may cause Burn.
Glacier: Deals Magic based damage to one foe.
Ice element which may cause Freeze.
Whirlwind: Deals Magic based damage to one foe.
Air element which may cause Tear.
Stalagmite: Deals Magic based damage to one foe.
Earth element which may cause Plague.
Tempest: Deals Magic based damage to one foe.
Lightning element which may cause Shock.
Torrent: Deals Magic based damage to one foe.
Water element which may cause Douse.
Radiance: Deals Magic based damage to one foe.
Celestial element which may cause Silence.
Nexus: Deals Magic based damage to one foe.
Secular element which may cause Decay.
Drown: If an enemy is infected with douse this
move will instantly kill the enemy.
Reflect: Reflects all magic back to the user for two turns.
Magic Evasion: Completely dodges magic for three turns.
Focus: Regenerates some SP per turn for four turns.
Only works on the user.
Prayer: Restores HP to one ally.
The amount is determined by the user's MAG.
Cleanse: Recovers one ally of all negative effects brought
on by an element.
Shadow: For four turns, user is less likely to be attacked.
Doesn't use up a turn when used.
Focus Shield: Doubles Resistance for one ally.
Has a chance of raising party resistance instead.
Arcane Roulette: Element attack used is completely randomized
between the eight elements.
MAG Plus: Increases Magic by 400.
This passive skill takes effect automatically.
Secular Weakness: If afflicted the enemy takes 2x damage to all
Secular element attacks. Targets all enemies.
Stupify: Halves the current magic resistance of one enemy.
Doesn't use up a turn when used.
Hunter:
Main Weapon: Bow
Starting Stats:
Max HP: 2500
Max SP: 10
ATK: 500
DEF: 200
MAG: 300
RES: 300
AGI: 400
LUK: 200
Skillset:
Haste: Doubles Agility for one ally.
Has a chance of raising party agility instead.
Gambler: Triples an ally's luck.
Earth Weakness: If afflicted the enemy takes 2x damage to all
Earth element attacks. Targets all enemies.
AGI Plus: Increases Agility by 400.
This passive skill takes effect automatically.
Stasis Steal: Steals the beneficial status changes of one enemy.
Does not use up a turn when used.
Mimic: Copies the last action an ally used before this move.
Physical Weakness: If afflicted the enemy takes 2x damage to all
Phsyical attacks. Targets all enemies.
Gravel Bow: Earth Physical attack that is used with a Bow.
Bows are required for use; may cause Plague.
Bio Bow: Secular Physical attack that is used with a Bow.
Bows are required for use; may cause Decay.
Stalagmite: Deals Magic based damage to one foe.
Earth element which may cause Plague.
Nexus: Deals Magic based damage to one foe.
Secular element which may cause Decay.
Magic Evasion: Completely dodges magic for three turns.
Foothold Trap: Blocks and counters direct physical damage 100%
of the time while causing the attacker to lose agility.
Bear Trap: Blocks and counters direct physical damage 100%
of the time while causing the attacker to lose defense.
Swing Trap: Blocks and counters direct physical damage 100%
of the time while causing the attacker to lose resistance.
Sharpen: Raises the critical hit rate of a character by 30%.
Absorption: Allow one ally to absorb elemental attacks
for two turns.
Safeguard: Completely blocks the status effects from elemental
attacks for five turns.
Steal: Steals one item in the enemy's possession while
dealing normal physical damage.
Specialist:
Main Weapon: Book
Starting Stats:
Max HP: 2600
Max SP: 12
ATK: 400
DEF: 200
MAG: 500
RES: 300
AGI: 200
LUK: 300
Skillset:
Torrent: Deals Magic based damage to one foe.
Water element which may cause Douse.
Glacier: Deals Magic based damage to one foe.
Ice element which may cause Freeze.
Reflect: Reflects all magic back to the user for two turns.
Magic Evasion: Completely dodges magic for three turns.
Prayer: Restores HP to one ally.
The amount is determined by the user's MAG.
Cleanse: Recovers one ally of all negative effects brought
on by an element.
Resurrect: Revives one ally.
HP recovered based on MAG.
RES Plus: Increases Magic Resistance by 400.
This passive skill takes effect automatically.
Stasis Steal: Steals the beneficial status changes of one enemy.
Does not use up a turn when used.
Stasis Transfer: Transfers negative status effects to one enemy.
Does not use up a turn when used.
Water Weakness: If afflicted the enemy takes 2x damage to all
Water element attacks. Targets all enemies.
Deluge: Causes Douse to one enemy.
Doesn't use up a turn when used.
Drown: If an enemy is infected with douse this
move will instantly kill the enemy.
Inspiration: Skills cost no SP for three turns after this skill is used.
Affects all allies.
Mimic: Copies the last action an ally used before this move.
Greater Guard: Protects user and reduces damage taken while
healing a medium amount of HP. (1200)
Vital Shield: Doubles Defense for one ally.
Has a chance of raising party defenses instead.
Absorption: Allow one ally to absorb elemental attacks
for two turns.
Lucky Strike: Deals damage based on max Luck to random foes.
Guaranteed to hit three times.
Focus Shield: Doubles Resistance for one ally.
Has a chance of raising party resistance instead.
Reaper:
Main Weapon: Scythe
Starting Stats:
Max HP: 2700
Max SP: 10
ATK: 500
DEF: 200
MAG: 500
RES: 200
AGI: 300
LUK: 300
Skillset:
MAG Plus: Increases Magic by 400.
This passive skill takes effect automatically.
ATK Plus: Increases Attack by 400.
This passive skill takes effect automatically.
Double Slice: Hits the same enemy two times, unless the
first hit kills it. Works with either Scythe or Sword.
Secular Weakness: If afflicted the enemy takes 2x damage to all
Secular element attacks. Targets all enemies.
Death Call: Doubles Attack for one ally.
Has a chance of raising party attacks instead.
Reaper Scythe: Secular Physical attack that is used with a Scythe.
Scythes are required for use; may cause Decay.
Plague Scythe: Earth Physical attack that is used with a Scythe.
Scythes are required for use; may cause Plague.
Sharpen: Raises the critical hit rate of a character by 30%.
Stasis Transfer: Transfers negative status effects to one enemy.
Does not use up a turn when used.
Deathblow: Normal Physical attack that may cause instant death
to one enemy.
Stalagmite: Deals Magic based damage to one foe.
Earth element which may cause Plague.
Nexus: Deals Magic based damage to one foe.
Secular element which may cause Decay.
Borrowed Power: Triples Attack and Magic on self in return for losing 50% HP
per turn for three turns. Doesn't use up a turn when used.
Reflect: Reflects all magic back to the user for two turns.
Viper Blade: For one turn, allows the player to absorb damage done.
Doesn't use up a turn when used.
Wide Slash: A physical attack that deals 1/2 the normal damage
to all enemies with a 70% of causing AGI Down.
Absorption: Allow one ally to absorb elemental attacks
for two turns.
Lucky Strike: Deals damage based on max Luck to random foes.
Guaranteed to hit three times.
Quick Slash: Speedy attack without fail.
Raises the critical hit rate for this skill by 30%.
Monk:
Main Weapon: Gloves
Starting Stats:
Max HP: 2800
Max SP: 10
ATK: 300
DEF: 300
MAG: 300
RES: 300
AGI: 400
LUK: 500
Skillset:
Meditation: Doubles Magic for one ally.
Has a chance of raising party magic instead.
Air Weakness: If afflicted the enemy takes 2x damage to all
Air element attacks. Targets all enemies.
AGI Plus: Increases Agility by 400.
This passive skill takes effect automatically.
Whirlwind: Deals Magic based damage to one foe.
Air element which may cause Tear.
Radiance: Deals Magic based damage to one foe.
Celestial element which may cause Silence.
Prayer: Restores HP to one ally.
The amount is determined by the user's MAG.
Cleanse: Recovers one ally of all negative effects brought
on by an element.
Wind of Sleep: Put an ally to sleep for one turn to completely restore HP and SP.
Once asleep both defenses are halved and will wake up if attacked.
Light Fist: Celestial Physical attack that is used with a Glove.
Gloves are required for use; may cause Silence.
Air Fist: Air Physical attack that is used with a Glove.
Gloves are required for use; may cause Tear.
Potency: Healing items that heal HP or SP have their effects
doubled on the party for five turns.
Bluster: Causes Tear to one enemy.
Doesn't use up a turn when used.
Counter: Blocks and counters direct physical damage 100%
of the time for three turns.
Stasis Transfer: Transfers negative status effects to one enemy.
Does not use up a turn when used.
Lucky Strike: Deals damage based on max Luck to random foes.
Guaranteed to hit three times.
Focus: Regenerates some SP per turn for four turns.
Only works on the user.
Armor Break: A physical attack that may lower the defense of an enemy.
Survival: Regenerates some HP per turn for four turns.
Only works on the user.
Dodge: Completely dodges physical attacks for three turns.
Defend: Negates all physical damage while healing/preventing
elemental effects for one turn.
Gunner:
Main Weapon: Gun
Starting Stats:
Max HP: 2600
Max SP: 10
ATK: 400
DEF: 200
MAG: 400
RES: 200
AGI: 500
LUK: 300
Skillset:
Repeater Carbine: Attacks three random enemies with the gun.
Only works with the Gun equipped.
Tempest: Deals Magic based damage to one foe.
Lightning element which may cause Shock.
Nuke: Deals Magic based damage to one foe.
Fire element which may cause Burn.
Shadow: For four turns, user is less likely to be attacked.
Doesn't use up a turn when used.
AGI Plus: Increases Agility by 400.
This passive skill takes effect automatically.
MAG Plus: Increases Magic by 400.
This passive skill takes effect automatically.
ATK Plus: Increases Attack by 400.
This passive skill takes effect automatically.
Haste: Doubles Agility for one ally.
Has a chance of raising party agility instead.
Flare Shot: Fire Physical attack that is used with a Gun.
Guns are required for use; may cause Burn.
Static Shot: Lightning Physical attack that is used with a Gun.
Guns are required for use; may cause Shock.
Wide Shot: A physical attack that deals 1/2 the normal damage
to all enemies with a 70% of causing AGI Down.
Flares: Causes Burn to one enemy.
Doesn't use up a turn when used.
Reload: Raises Critical Hit rate by 60% for this turn only.
Doesn't use up a turn when used.
Flash Grenade: Deals Magic based damage to one foe.
Non-elemental attack which might stun.
Douser: Causes Douse to one ally.
Doesn't use up a turn when used.
Safeguard: Completely blocks the status effects from elemental
attacks for five turns.
Pepper Spray: Halves the current magic of one enemy.
Doesn't use up a turn when used.
Reflect: Reflects all magic back to the user for two turns.
Fire Weakness: If afflicted the enemy takes 2x damage to all
Fire element attacks. Targets all enemies.
Magic Evasion: Completely dodges magic for three turns.
Screenshots:
Features:
~ 10 different classes each with 20 skills of their own to choose from with an 8 skill limit
~ A fast paced (is that even possible?) turn-based battle system that relies on strategy to win
~ A main character you get to name and personalize yourself
~ Over 200 enemies to find within the dungeons that await you
~ Areas (Safe Zones) in between dungeons that autosave the game and act as heal points
~ Four different difficulty modes that change the dynamic of the game itself
~ Optional bosses known as Anomalies to test the player after gaining enough ranks
~ Absolutely no need to grind
~ A few other things that will be kept as a surprise!
Download:
The download is 113.7MB and doesn't require the RTP to play
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This is my first completed game, so I hope you all will enjoy it! Basically it is a dungeon crawler consisting of quick dungeons all to see if the characters you molded are able to handle whatever difficulty arises. It'll be to test my ability to create interesting gameplay. Story is light, but not non-existent and characters are fleshed out by speaking to them during each safe zone.
PS: And again, there are difficulty settings.
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