Project Oscine - Build the Perfect Team!

Arkecia

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The battles get progressively tougher, but so far it looks like the learning curve is working like it's supposed to. I do know the final dungeon can be pretty tough, so let me know how it goes once you make it thus far. It's also good you got your revenge!

As for Zelkas; you may end up learning about his past, or at least the reason that made him decide to act that way as if he was a new slate.

Also (spoiler for optional boss/content):

There's some optional stuff that involves Zelkas if you kill both humans and demons in the 5th sim. The item the robot gives you can be used to access a superboss that when defeated drops a pendant that deals with Zelkas' past.
You reminded me that I might have to check the Bestiary out to see whether or not any of the text runs off.

PS: Congrats on punching 9999+ bears!
 

Dalph

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Done (at least the first playthrough):

What to say?

It was great and funny too, I'm currently playing it again to kill all the anomalies (I only defeated the first one so far), they're tough!

I love that you can continue the game even after the ending, does this applies over and over? I mean, can I do other playthroughs also when I complete this one?

I like to experiment other classes too but my current ones are:

The main character (Dalph) as a Reaper, Kairos as an Assassin, Laiera as a Specialist and Zelkas as a Gunner.

I think the team is pretty good so far (I don't have troubles against the enemies), I usually use Laeira to heal and\or buff the characters, Kairos to poison the enemies and steal items, and Zelkas to crush everyone with Dalph (who can support the party too with items). 

The characters are so interesting too, although I can't say nothing about them because I haven't seen all the dialogues yet, but as I said I like Zelkas the most.

A question, the treasure chests are random?

Found a bug in the 6th dungeon, don't know how it happens, but sometimes the game randomly crashes in there (at the start of a battle). The 7th dungeon was particularly funny with those slippery tiles.

The final boss (I don't know if he's the real final boss or not, but I guess not) was challenging but nothing too exceptional, which is a good thing, because it's not frustrating.

I'm enjoying it so far, pretty good game, good job Arkecia.
A recommendation for other people:

This game is funny as hell, challenging, polished and very well made, I reccomend playing it to anyone who enjoy solid Rpg\Dungeon Crawlers with a Sci-fi theme and a solid class system.
 
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Arkecia

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I'll answer your questions in a spoiler:

Yes, you can keep going after each playthrough, even if you get all the special reports that Amber gives to Jahaal. (defeating the anomalies, finishing on the hardest difficulty, reaching rank 100, among others.) So if you ever wanted to try out builds for fun while keeping everything from the first few runs you totally can.

And yeah, the treasure chests are randomized to drop an item based on sets. So where you obtained a weapon or armor, you'll still obtain one, but it could be a different one than last time. It's so the items are less static and it won't seem weird reopening chests.

As for the crash in Dungeon 6, does it happen right before the battle screen, or as soon as the battle screen shows up? If it's the latter it might be caused by an enemy, but the former makes it a lot harder for me to pin down. I'll figure it out though.

As for the final boss, it cycles between three of them, so it'd take three playthroughs to have added every boss in the game to the bestiary. 
You have a pretty good class selection going on there; I always kept a Specialist around during the optional enemies since their heals are great, and it helps later on if you found the Aug that allows healing to the whole party. My class selection when facing the anomalies was my MC as a General, Kairos as a Specialist, Laiera as a Gunner, and Zelkas as a Reaper.
 
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Dalph

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2nd playthrough - 4th dungeon.

I post often my playthroughs because I don't want to forget something important about the game (since I have a terrible memory).

I really like that you can play again the whole thing each time. Nice.

The crashes on the 6th dungeon happened randomly soon as the battle screen showed up, I don't know exactly where or with which enemy, maybe I will look into it soon as I arrive there again.

I defeated the first 3 anomalies, but although my team is pretty solid Death is currently giving me some troubles.

The World Scholar was hard as hell too, I think I got lucky against the thing, the Bloody Mary instead was really easy. I like those challenging superboss battles, they require a lot of strategy to win, every battle is pretty funny.

I'm Rank 40 right now and I can crush the regular bosses easily, but the anomalies are still beyond the power of my team. Thank God you can poison those superbosses otherwise they'll be hard as hell or almost impossible...although even with poison they're still pretty tough and they can own the player easily.

About the characters:

Nice dialogues and characterization, Zelkas past is so interesting and sad. Good work.
I'm continuing it a bit slowly because Real Life is taking on me right now, but I will finish it soon.

I will probably support it too (if you're fine with it and if you have a supportbar), I like giving good games more visibility.
 
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Arkecia

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My responses, as usual:

I understand about the memory thing, as mine's not usually the best either unless it's my own game ideas. About the only thing I can still (mostly) recall.

The game is about multiple test runs, so it'd be weird if it ended after only one. The anomalies and secret reports are a way to get players interested in doing more than one run. It takes one and a half runs in order to speak to the team in its entirety; assuming you didn't skip talking to them before any of the simulations.

So it most likely is an enemy then; I looked at what I thought was the most likely culprit, but I can fight it just fine. I'll probably have to test play a battle with each of them separately if it is in fact something with one of the enemies.

Death is pretty difficult since it has a higher speed than most, but it helps to face them and figure out their element, then work towards lowering damage from that element. Of course their element isn't the only thing they use. Anomalies are basically data on the major enemies that Project Oscine was created to combat, so they'll mostly tend to be on the difficult side, especially the last two. There's also two hidden bosses that are truly the "Superbosses" of this game. They don't have a bestiary entry so the player may play through it multiple times without even seeing them, but they do have a unique boss music, so that entry in the music section would be blank.

The moment in Zelkas' past is actually going to be shown in the next game I'm making, depending on which main character is chosen. I might add cameos for the others too, but Zelkas' story is what prompted me to make the game I am working towards creating now.
As for support, if you want you can copy this code; it's the same as the one in my signature:



Code:
[url=http://forums.rpgmakerweb.com/index.php?/topic/20907-project-oscine-build-the-perfect-team/][img=http://oi43.tinypic.com/mvhp5j.jpg][/url]
 

Dalph

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GIGIGAPIPI...

5 hours of gameplay so far and 6 playthroughs done.

Currently at RANK 95, all the 10 anomalies defeated, they were all challenging, The Midgard Serpent (me...ahah) was particularly tough and the Virus Mother was obviously the hardest, but I managed to win against everyone without too much troubles.

The Game Room is a very nice addition, I admit that the final round of the COCKFIGHT surprised me (I got owned badly the first time).

I assume one of the two superbosses is hidden in the computer of the Dungeon 2, any hints about the password to unlock the monster?

I can't figure it...

The Bestiary is completed, although I missed a monster (looks like an orc from the shadow but I'm not so sure), but whatever, I'm a completist but I'm not insane. XD

I have the best armors I think and obviously the best weapons until now and something like 150.000 CP with a ton of items too. The team is pretty powerful, I kill basically all the regular enemies with 1-2 hit, and the regular bosses are jokes too.

I loved the characters and I loved the game, good job, seriously...it's been a while since I really enjoyed an rm game.

Looking forward for the sequel.
 
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Arkecia

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Haha those robots are making the same sound as those in Chrono Cross. (robot blocking the way inside viper manor's throne room)

Anywho:

Your team must be a keeper if you can beat all 10 of the anomalies; I'm happy they weren't TOO difficult, because balancing is one of the few things I think I'm pretty good at right off the bat of game making. The Ectara in the final round of the game room was specifically made for it, and isn't in the bestiary.

You'd be right about the first Superboss' location. The password is the same as the one you get from the worn tome (found at the end of dungeon 3) that allows you to access Nero Girate's lab computer in dungeon 10. Just use the tome from key item in the item menu to see the password. The second Superboss is located in dungeon 9, you use the chrome emblem on the black shrine there. It is probably the hardest of the two, at least it has the most HP.

There is an Orc monster in dungeon 7, so if you haven't fought one there, that'll be where the last monster is.

I'm glad you loved the game, the sequel is going to be a lot more story focused than this one was, with two separate stories in it. Each story is tailored towards a certain type of gamer, but neither is going to be super easy unless someone decides they want to go grind happy. (One character gains stats by using magic, so if someone kept spamming magic for a while before moving on she could potentially be even deadlier than the characters in this game)
 

Dalph

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My team is awesome:

But not as awesome as I tought...XD

I'm Rank 100 and I empowered the team even more with those helpful equippable skills, like Sermon, who works especially well on my Laiera (who has high MAG) and can use Inspiration too, so I can basically heal myself all the time without cost.

Damn Neohomen...curse Neohomen...frick Neohomen...the guy is a God...I feel like a weakling against him...I estimated that he has like more than half a million of Hp and seems to be basically immune to all negative statuses too, he's a nasty bastard...I can't beat him...yet.

Any hints to defeat him? As I said, I have a Reaper, an Assassin, a Specialist and a Gunner.

Now I'm scared as hell of the other monster...seriously...ahahah

The random crash at Dungeon 6 didn't happen anymore (maybe it was just my pc, I don't really know).
 

Arkecia

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Sermon is definitely a helpful skill; I had it equipped to my specialist and was one of the few ways I could power through the superbosses. Otherwise I'd have to use strategy and stuff, but I'll give you a few pointers that your classes could use to make the fight a whole lot more manageable:

Neohomen has 600k HP and is completely immune to all status effects except instant death which has a measly 1% chance of working xD. He's not resistant to any of the Weakness status effects though.

Anyway like the Virus Mother he uses a whole lot of magic attacks, but has the nasty Neo Fallen which attacks the same opponent three times. It's possible to survive it if you have a physical resist + a defense boost. A good practice for these bosses is to buy and use the stat raising items on everyone before the battle. That is unless your armor already carries the boost, then just skip that one while using the others. Having your stats raised to 200% is going to be a very big help throughout the battle.

Since you have a gunner it'd be a lifesaver to get Safeguard at least for this fight so you can guard against his Weakness Spread which he uses on turn four. That way you won't be weak to any of the elements he dishes out. It's also very important to use skills that either reflect or dodge his attacks, either with counter or reflect, depending on which class you use. Three of your classes have access to Reflect which will render most of his attacks useless. Then you only have to worry about his physical based moves.

If you use Reflect/Counter though don't forget that he has access to the skill Brom which insta kills those with damage negating effects in play. Those include reflecting/dodging damage. He uses it twice in the battle. Once after the first turn, and one in between the 7-9 turns.

Other than that the rest is to damage the hell out of him which the reaper is really good at. Attack Up and his Borrowed Power stack for craploads of damage. Use Sharpen on the Reaper to crit most if not all the time and Double Slice, using Viper Blade first whenever Borrowed Power's poison like effect happens. You actually get the skill Neo Fallen from beating a dungeon run at rank 100, so you could even get three hits instead of two for the Reaper by equipping it.

One other thing you could do is completely forego the Assassin's agility boost (don't boost its agility while boosting the Reaper's agility) and have the Assassin use Mimic (make sure the move is used after the Reaper's attack and no one elses), the Assassin will be able to use Borrowed Power and whatever skill the Reaper uses so long as it's not Quick Slash, or the Assassin can then use Viper Strike to stay alive without the need for healing after getting the boost.

Specialist obviously wants to use Inspiration so you can spam the instant skills without worry. You can also halve Neohomen's defense by dousing the Specialist with the Gunner and then transferring it to Neohomen; every little bit helps, plus if you don't use safeguard you can transfer all the weakness stats to Neohomen + any negative effect that might be inflicted through the element attacks.
If you want to win the fight without being hit (Assuming you have access to the Mad God Aug, a stealable one in dungeon 10):

If you REALLY wanted to, you could give the Assassin Counter and use Mad God on Neohomen (he's actually not resistant to Berserk) while having the Gunner use Douser on the Assassin to make sure the Assassin's the one being attacked. Since Neohomen is berserked he won't use Brom, so counter would be safe to use at the start of the battle. It's one of the reasons the Gunner has an odd skill that allows it to cause a negative status effect on teammates. Douser makes it so Neohomen pretty much will only attack the Assassin who then counters 8k base attack back to Neohomen. All of this while being able to wail on him.
The point is there's all kinds of ways to win the battle, even a few ways I didn't mention (one involving Burning Spirit from the chicken arena + stasis transfer). My personal favorite strategy actually allows you to kill any boss (including the Superbosses) in one turn based on sheer damage output xD. The purpose of the game is to build the perfect team after all!
 

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And he's history now...:

He was painful...seriously, it took me around 20 minutes to subtract all his Health Points (I guess my team isn't really that good...lol).

I avoided the Mad God strategy, I think it wasn't satisfiyng to beat him in that way, so I just used a different strategy.

Following your suggestion I boosted my characters with all the stats raising items before the battle and I must say that it was really an helpful boost. I also used Reflect and Counter in the battle a lot, to give him back all his precious gifts (I don't want them)...ahahah

I think I got Lucky too sometimes, I also used Neo Fallen, Mimic, obviously Sermon and Burning Spirit + Reload + Repeater Carabine with Zelkas and he basically did around a total of 30.000 Hp damage per turn.

Inspiration was a must because I couldn't waste precious turns into healing the SP, and obviously I also protected myself with Elemental Guard.

After a lot of tries (and a lot of items used) I finally did it, and it was nice to see that the bastard dropped also another Neo Fallen (those things are pretty useful).

Overall as I said he was a true nightmare, but at the end nothing can beat the satisfaction to have been able to defeat a formidable enemy like him.

I also spotted the last missing enemy and now I have the bestiary at 100%.

I think I've done everything now, the only think that I'm missing is the real threat...that scary thing in the 9th dungeon (I haven't seen him\her yet, so I don't know what it is but I'm curious)....
 
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Arkecia

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Congratz! By defeating him, you get another special report to Jahaal from Amber, also:

If you haven't yet, do another quick run after this one on the Survival Run to get the last of the special reports. By having Amber give them all over the course of the game, you learn a bit more about how Project Oscine will work + some info on Jahaal himself.

I share your desire to fight optional bosses a certain way. (without it being too easy, so I gain satisfaction from overcoming a tough RPG adversary)

I will say this though, you're going to want to have someone with the skill to steal positive states from the enemy, or else the last Superboss may be impossible to beat, even with that he's not going to be a walk in the park. It'll definitely help to keep Safeguard as well. However, the most important thing is to have some way to resist Fire attacks, otherwise the party will definitely be wiped out. If you used the Celestial Emblem (From only defeating the humans in dungeon 5) at the place in dungeon 9 where the boss resides, you'll see why as he gives you one of the skills that you'll need fire defense for.

That boss will drop another key item, and if you used any on the guy in the 9th Safe Zone who tells you of their history, doing so will tell you a bit about who that final superboss was.
 

Dalph

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This is it...I'm 100% done with the game:
 

The Unknown...where to start?

That demon was very hard, but not as hard as Neohomen to me, although he had much more Hp than him (somewhere between 800.000 and a million if I guessed right), so the fight was very long this time.

I followed your suggestion and equipped Fire Resists on the party to resist against all his uber-powerful fire attacks.

I also used Statis Steal with Laiera to steal his Luck when the bastard buffed himself.

With the main character (Dalph) I often used Neo Fallen while doing the same with Kairos, Zelkas was doing pretty much always Reload + Repeater Carabine (so 9 total hits per turn)...with all this we have been able to do a lot of damage to the boss at every turn.

I also used Safeguard as you suggested, healed myself with Sermon when necessary, used Inspiration, Reflect and Counter too sometimes...I did use almost everything to be honest, and I also buffed all my stats before the battle as usual.

Besides Blue Inferno and Nuke III the boss wasn't that hard, Neohomen was overall still a bit tougher to me (and with more variety of nasty attacks too).

Took me around 35 minutes I think but I'm not so sure, my victory was very satisfying however, the demon really knew how to put up a fight...ahah

About the story:

I don't get it, the unnamed demon has something to do with Claire? And who saved Zelkas life? I'm sorry but I can't remember if this was mentioned in a previous dialogue with Zelkas...my memory is freakin' terrible (and my english too...ahah).

I also completed the Survival Run and saw the cinematic with Jahaal, pretty good work on the story.

To think this was only a simulation scares the crap out of me...ahahah

My final stats:


7 full hours and obviously rank 100 to everyone, I don't have much money because I spent everything for the Survival Run (although it was easy because I was already prepared...ahah).

Thanks a lot for creating this game, I really enjoyed it (story, characters, gameplay, variety...everything).

The level of challenge was very high...I think this is a game meant for hardcore Rpg players, that's one of the reasons of why I love it.

I'm looking forward for the sequel, and I also added the support bar in my signature if you noticed it.

Awesome Job Arkecia.


Now everyone listen, play the hell out of this thing, it's awesome and fun...you won't regret it.

I don't want to be the only one (besides Arkecia) who managed to complete it at 100%...tsk...tsk
 
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Arkecia

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I'm so glad you enjoyed the game enough to go through all of it. I remember the original aim was to make the game about an hour long for one run, but I usually don't do things half-assed and the game called for more. It's why I made this game in the first place, to try and keep going despite how ambitious I was probably going to make it.

Anyway:

Yeah that's why I said a while back that I'm not sure who is tougher. If you didn't have fire resist it's possible to be wiped out in one turn with Blue Flames since it ignores defense. He had 900k HP if you were wondering. And as long as you had Sermon you could heal off the damage that attack would give.

Also, the unnamed demon was once a human who used magic to save Zelkas after he witnessed Claire's death to a bunch of monsters infected by the virus.. Since Zelkas wanted to discard this memory, he gave the mystery man the pendant that he had once given to Claire, as thanks for saving him.  The man who saved Zelkas however wasn't a Magi, so using magic slowly turned him into what you just fought. The mystery man is actually going to be a major character in the prequel, who you decide whether or not he uses magic to save them. It'll be possible to avert this fate of his to turn into the monster you fought.

I'm also glad you didn't find the game too challenging. I hope to keep a good balance through all my games, making enemies tough, but manageable with a good strategy when the situation calls for it. I was worried people would consider the game too hard since RPGs tend to be on the casual/easy side nowadays.
If anyone's ever played through the game I'd love to hear the classes/skills you used. It'll help me when making the next game what types of skills I should take priority over. After all I want to make the game as fun as I can make it! From the poll people ended up loving the Assassin the most, which kind of surprised me (in a good way!)
 

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Everything makes sense now, thanks for the clarification.
If you're wondering, I shall give you a good summary of the classes and the 3 regular skills that I used the most through the whole game, since I think I'm the only one for now (besides you) who actually done everything:

The Main Character (Dalph)

Class: Reaper

Skills Most Used: Heavy Smash, Lucky Strike, Reflect

Kairos

Class: Assassin

Skills Most Used: Disorder Strike, Counter, Viper Blade

Laiera

Class: Specialist

Skills Most Used: Inspiration, Resurrect, Magic Evasion

Zelkas

Class: Gunner

Skills Most Used: Safeguard, Reload, Repeater Carabine

Between the Augs, obviously I used Neo Fallen, Burning Spirit and Sermon.

-

It was challenging overall (although a bit on the hard side at start) but never frustrating at all, I think the difficulty level is close enough to perfection.

I still prefer the Reaper over the Assassin though, but that's just my 2 cents.
I will be keeping an eye on you for the next one (no stalking don't worry, ahah).
 
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Nirwanda

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Well... I'm on my second run of this fantastic game. I had downloaded it quite a while ago and completely forgotten to even try it, so I played it mostly blind, and was very pleasantly surprised. I wrote some feedback for it, but it seems I have an older version, from what I read in the comments, so some stuff I've adressed has probably been solved already. 

***Bugs
- General’s Super guard skill cost 0 to buy; also its’ Defender skill is not learnt upon being bought.
- Elemental weapon augments can't be equipped.
- The Triple stab item doesn't teach anything when equipped.
- The Stun crash item teaches the skill but it’s always greyed out.
- In the Sim satellite, after entering the password for the big gates, I decided to return to the locked door near the entrance (next to the level locked one), to see if it had opened, I was in for a surprise. 

- Both Incessant buzz and Enervate seem to affect a random enemy despite being target-able.
- Shock canceler, Cat’s cradle and Element weakness can be used out of battle (to no effect of course). Burning spirit can also be used out of battle, but that one is actually useful, though I doubt you meant for it to be usable anywhere.
- Despite what its description says, Dragon breath only affects one enemy
- The Mad god skill lacks a description.
- The Fafnir boss lacks a description
- Upon talking to Broab in that strange room after the sewers, I was caught in a loop of him re-explaining the last item I showed him whenever I wanted to leave :(

***Oddities
- What’s with seemingly useless affinity option on the status menu?
- Hur-hur at the "sim city".
- Due to the quantity and variety of troops in the game, I assume you’re using Yanfly’s (or anyone else’s) troop randomizer, not only does it lead to sometimes there being extremely though groups, but also...

- Pianos can be walked over.
- I had an enemy in the sewers that had been given the immortal status die once by a melee attack, the battle progressed normally, but her sprite didn’t dissapear.
- I don’t understand the Rank plus item.
- What does the lever in sim wood do?
- What does the “attacks wildly” of the Sagiris axe mean?
- What’s special about the Caduceus attack?
- You’re using a level uncapper to get characters to level 100...Yanfly’s, I imagine once again. Here’s a fun fact about it: the script doesn’t give you a way to control stat growths past level 99, instead it calculates growth based on the class’ previous level ups. The thing is that apparently YF didn’t consider the idea of a game with no stat growth whatsoever, this results in everyone getting a +1 to all stats upon level 100; which is no big deal, except for SP, obviously.

***Opinions
-Imo, the random boss order is not a very good idea, I got the repeater (the really late game gun that attacks all enemies) as a drop after the first boss I fought.
-Disorder strike is freaking overpowered! I almost feel bad about abusing it, since it makes bosses so much easier (at least until they begin bouncing status effects back at you)
-Twin aura is also extremely powerful, it should have its Sp cost increased at least...
-The Defend skill (blocks melee damage, heals elemental debuffs) is usually used by slow tanky characters, who get to act last, so the melee immunity effect is wasted. Imo, it should be a priority skill.
-Healing skills feel underpowered. The only way I could make them preferable to items was by using Strategize (or another buff) first.
-It’s very easy to become rich...though that may be because I’m abusing steal, and sustaining it with sleep, thus negating any need for item usage. :D
- The Final sim is a huge difficulty spike! Though as a dungeon, sorry to say it’s quite short an uninspired. Also, the shopkeepers’s lines seem uninspired for the last two safe zones.
- Inventory really needs reordeering.
- What’s the point of gun’s ridiculously high accuracy bonuses, when missing an attack is astronomically rare, no matter the weapon?

- There should be some perks to ranking up, besides door opening. For example, you could gain more aug slots, or the shop’s inventory could change depending on your rank, instead of what point you are in the game...

- How oddly convenient that all party mebers decide to share their life story at the same time...
...and also gift giving became trendy  ;)
-I really don’t remeber which stat debuffs what; there should be an in game remainder of that (as well as elemental affinities and their relation with each other and classes). Like an in-game manual, or as part of the readme.
-Cock jokes, seriously? The chicken enthusiast was funny, though  :D

***Typos
- In the safe zone after the first dungeon the buy menu for augments reads "bug" instead of buy if you talk to Mel a second time.
- Ennervate's spell description is missing its caps at the beginning("halves...")
- Oblivion’s spell description should be “completely vanish from an enemy’s *current* Sp”,not max.
- After killing any anomaly checking the tube again, it reads “rouge” programming
- Second run, second talk with Kairos -“supportmy” decision; -help everyone “invovled”; third talk -being “reuinited”
- Demons and magic file, “The one many humans atribute to (be) the creator of the world”(Also, if the demon writer stayed in their realm, how come he could write a log in that computer?)

 About my classes, I'l follow Dalph's format, although since I haven't finished the game, this is not definitive. Also, since I don't have the game on hand to double check their names, I'll refer to some skill by what they do, sorry.

Main
Class: General (Because it makes sense to be one)
Skills Most Used: Double slash, Rally, Strategize, Defend
Augs used: Shock canceler, Ennervate

Kairos
Class: Assassin (Me too!That makes our Kairos murder buddies!)
Skills Most Used: Steal, Disorder Strike, Gambler (before I got Twin aura), Attack spells.Augs used: Twin aura, Black flame, Radiance II (and later, III)

Laiera
Class: Paladin
Skills Most Used: The generic healing spell, Def up/res up skills (also before I got Twin Aura), Resurrect, the spell that puts a party member to Sleep
Augs used: Res breath, Sermon, Element weakness

Zelkas
Class: Monk
Skills Most Used: The generic Healing spell, Lucky Strike, Focus, Attack spells.
Augs used: Twin aura, Luck heal, Aegis-something (a wind spell that uses luck)
 

Arkecia

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Hello Nirwanda, and thank you for playing through my game!

I did fix up a few of the typos beforehand, but there's a few things that I missed, so thanks for showing them to me; I'll make a response in a spoiler as per usual (anything not addressed in the spoiler is something that was fixed before you brought it to my attention):

Bugs:

- The General's Super Guard skill is more of a bonus towards the default guard skill, so it has even more of a defensive edge.

- Triple Stab is available, and Stun Crash was something edited from a skill that was meant for gloves, and I forgot to take the equipment requirements out. It can also be used now.

- Fixed the door at Sim Satellite.

- Burning Spirit is actually supposed to act like the buff items in that you can in fact use it before battle. It's a pretty big boost, but it's also something obtained after a run is over, or after someone has grinded during the last few dungeons.

- Mad God and Fafnir both now have descriptions. Fafnir was actually the last enemy I ended up giving skills to.

- Broab doesn't repeat things anymore.

Oddities:

- I completely forgot that I was going to use the Affinity space in order to show what the character's weakness/resistances were once a class was selected. I'll have to go back and do that later when I expand on the game a bit.

- I used the word Sim for that very purpose xD.

- I am in fact using Yanfly's swap troop script so I wouldn't run out of troop space. It gets tricky when expanding the image files to be wider, because the animations would sometimes miss + enemies would leave the screen for those larger enemies. I'll have to fiddle with it a bit more; perhaps change the layout of the dummy troops.

- Pianos can no longer be walked all over; they've grown a backbone.

- The Rank Plus augment allows rank exp to be doubled upon an enemy's defeat. So when killing one yielded +1 towards rank ups, it'll put another +1 on top of the default. It only works once per character, but can be equipped to all four to gain a +4 on top of the +1 you'd normally get.

- The lever in Sim Wood allows the player to open the door that exits the dungeon.

- "Attacks Wildly" refers to a high critical hit rate, so skills like Heavy Smash use it, and as for Sagiris, it adds a +40% critical hit rate on top of any other boosts.

Caduceus's attack isn't special, but the weapon itself negates the SP cost of skills.

- I'll be looking into Yanfly's script, although a +1 to SP isn't so bad for reaching max rank.

Opinions:

- That happened to me as well when I tested the game a third time, (receiving the Repeater) but I'm more concerned that someone might be stuck fighting the big black dragon as their first boss. I'll be working on tiers based on rank so the first couple of dungeons won't yield the deadliest of bosses right away.

- Disorder Strike is definitely a deadly move, but every class has the means to be overpowered in some way thanks to their skillsets. (Although some need to be supported) I think bosses being able to be crippled is a good thing, so long as it doesn't work 100% of the time without some sort of consequence like bouncing them back or using a super deadly move in response. I would have been insane to make it attack more than one enemy at a time though.

- I upped the cost of Twin Aura a bit.

- Defend has priority now like it should have in the beginning. Thanks for pointing it out.

- Prayer gets a boost in healing now.

- One of the main purposes of stealing is to become super rich, which is why you can steal a lot of junk items from enemies. People who forego stealing still have enough though; I wanted to make the game something no one would have to grind through.

- The final dungeon definitely does have a spike in difficulty; that was supposed to be it's "thing" since I was getting burned out on the dungeon creation. I'll probably go back and make it more memorable as a dungeon though when I have more time.

- I agree with the Inventory, the buff items were last minute which means they appear at the very bottom. I'll be fixing this later on as it requires a lot of item adjustments in enemy data.

- The high accuracy from guns is used to hit enemies that use Magic Evasion and Dodge. To be honest I really dislike players missing their attacks, so I will say it's boost is the least useful. I might add something else later on to act as a boost.

- I was originally going to have rank ups determine what is sold at shops among other things that would make sense with increased rank. I'll definitely do more with it in the future.

- If for some reason you only speak to one member, they won't all dump it on you at the same time, but as is you will indeed be bombarded with character info.

- I'll be adding an in-game manual in the future to showcase more indepth things while also going more in depth about who made what.

- Yeah the cock jokes were more an inside thing between my friends; we used to tune in to our local radio station where every night they'd do "cock fights" between which song gets the most viewer votes. Winner would stick around for the next day. I've heard so many jokes from that it rubbed off onto the game. I am glad you found the chicken enthusiasts funny though; there needed to be more than just chickens after all.

And I had fixed all of the typos that I could find except adding the "be" to the explanation of magic, so I thank you for catching that. As for who the writer is, by the time Project Oscine is put into motion there are demons all over the place; not many of their kind decided to stay on the other side. The creator of that file is also a character you see ingame.

It's cool to see someone sporting the Monk class! Also the main download has been updated to reflect the changes you helped me find.
 

Dalph

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WTF? How I missed those bugs? I'm also a meticulous player...I admit the update makes me want to give the game another go (maybe with different classes)...ahahah
 

Bonkers

Get ready to be Wowed!
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Re-downloading the build for when I get to return to this game at last with the remainder of the week.

EDIT: Okay,  I made the leader a hunter.  General, Assassin, and Special in the party with me.

So far my party is very vulnerable to anything that offers a counter attack, but battles are extremely faster than my last party that was magic heavy.  

I can use Rally on everyone the same turn, rather than just one target a turn.  With a specialist I can really abuse a lot of these abilities that don't use a person's turn.

Damn.  Super brain stole my inspirations every round after, regenerated 6k hp a turn and just shocked us to death.   So much for that party composition.
 
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Arkecia

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Sorry I almost missed it, but yeah the Inspiration skill is one of the many reasons the Specialist might be my favorite class.

Also the super brain is smart enough to steal beneficial and transfer negative status effects to the party. It's actually the second boss I created and the first that sends states back to the player.  Against the brain if you can't force it out of battle quickly since it has a lower HP value than other bosses, one thing you can do is make sure you have skills that reflect/dodge/heal magic damage, since it's the main form of attack for it. It's one of the few bosses that would be bad to use states with since its strategy is to use them against you.

Since you have the Hunter using Absorption would help a lot here, but since bosses are randomized you might not meet the brain again until you're able to take it out without any trouble.
 

Bonkers

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Restaff
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Sorry I almost missed it, but yeah the Inspiration skill is one of the many reasons the Specialist might be my favorite class.

Also the super brain is smart enough to steal beneficial and transfer negative status effects to the party. It's actually the second boss I created and the first that sends states back to the player.  Against the brain if you can't force it out of battle quickly since it has a lower HP value than other bosses, one thing you can do is make sure you have skills that reflect/dodge/heal magic damage, since it's the main form of attack for it. It's one of the few bosses that would be bad to use states with since its strategy is to use them against you.

Since you have the Hunter using Absorption would help a lot here, but since bosses are randomized you might not meet the brain again until you're able to take it out without any trouble.
Inspiration is necessary for boss fights, even on the speed run difficulty.  At least for me it felt like that.  As for the hunters themselves it's  great class for physical damage, but they get shunted quickly if their kit isn't built well enough to weather magical attacks like you said.  I may have just been unlucky too.  My party was just too physically oriented this time around, so I need to go back to a more balanced approach.  Replacing the Berserker with a Assassin helped immensely though.    
 

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