***Bugs
- General’s Super guard skill cost 0 to buy; also its’ Defender skill is not learnt upon being bought.
- Elemental weapon augments can't be equipped.
- The Triple stab item doesn't teach anything when equipped.
- The Stun crash item teaches the skill but it’s always greyed out.
- In the Sim satellite, after entering the password for the big gates, I decided to return to the locked door near the entrance (next to the level locked one), to see if it had opened, I was in for a surprise.
- Both Incessant buzz and Enervate seem to affect a random enemy despite being target-able.
- Shock canceler, Cat’s cradle and Element weakness can be used out of battle (to no effect of course). Burning spirit can also be used out of battle, but that one is actually useful, though I doubt you meant for it to be usable anywhere.
- Despite what its description says, Dragon breath only affects one enemy
- The Mad god skill lacks a description.
- The Fafnir boss lacks a description
- Upon talking to Broab in that strange room after the sewers, I was caught in a loop of him re-explaining the last item I showed him whenever I wanted to leave
***Oddities
- What’s with seemingly useless affinity option on the status menu?
- Hur-hur at the "sim city".
- Due to the quantity and variety of troops in the game, I assume you’re using Yanfly’s (or anyone else’s) troop randomizer, not only does it lead to sometimes there being extremely though groups, but also...
- Pianos can be walked over.
- I had an enemy in the sewers that had been given the immortal status die once by a melee attack, the battle progressed normally, but her sprite didn’t dissapear.
- I don’t understand the Rank plus item.
- What does the lever in sim wood do?
- What does the “attacks wildly” of the Sagiris axe mean?
- What’s special about the Caduceus attack?
- You’re using a level uncapper to get characters to level 100...Yanfly’s, I imagine once again. Here’s a fun fact about it: the script doesn’t give you a way to control stat growths past level 99, instead it calculates growth based on the class’ previous level ups. The thing is that apparently YF didn’t consider the idea of a game with no stat growth whatsoever, this results in everyone getting a +1 to all stats upon level 100; which is no big deal, except for SP, obviously.
***Opinions
-Imo, the random boss order is not a very good idea, I got the repeater (the really late game gun that attacks all enemies) as a drop after the first boss I fought.
-Disorder strike is freaking overpowered! I almost feel bad about abusing it, since it makes bosses so much easier (at least until they begin bouncing status effects back at you)
-Twin aura is also extremely powerful, it should have its Sp cost increased at least...
-The Defend skill (blocks melee damage, heals elemental debuffs) is usually used by slow tanky characters, who get to act last, so the melee immunity effect is wasted. Imo, it should be a priority skill.
-Healing skills feel underpowered. The only way I could make them preferable to items was by using Strategize (or another buff) first.
-It’s very easy to become rich...though that may be because I’m abusing steal, and sustaining it with sleep, thus negating any need for item usage.
- The Final sim is a huge difficulty spike! Though as a dungeon, sorry to say it’s quite short an uninspired. Also, the shopkeepers’s lines seem uninspired for the last two safe zones.
- Inventory really needs reordeering.
- What’s the point of gun’s ridiculously high accuracy bonuses, when missing an attack is astronomically rare, no matter the weapon?
- There should be some perks to ranking up, besides door opening. For example, you could gain more aug slots, or the shop’s inventory could change depending on your rank, instead of what point you are in the game...
- How oddly convenient that all party mebers decide to share their life story at the same time...
...and also gift giving became trendy
-I really don’t remeber which stat debuffs what; there should be an in game remainder of that (as well as elemental affinities and their relation with each other and classes). Like an in-game manual, or as part of the readme.
-Cock jokes, seriously? The chicken enthusiast was funny, though
***Typos
- In the safe zone after the first dungeon the buy menu for augments reads "bug" instead of buy if you talk to Mel a second time.
- Ennervate's spell description is missing its caps at the beginning("halves...")
- Oblivion’s spell description should be “completely vanish from an enemy’s *current* Sp”,not max.
- After killing any anomaly checking the tube again, it reads “rouge” programming
- Second run, second talk with Kairos -“supportmy” decision; -help everyone “invovled”; third talk -being “reuinited”
- Demons and magic file, “The one many humans atribute to (be) the creator of the world”(Also, if the demon writer stayed in their realm, how come he could write a log in that computer?)