Here's the Map A-4 base. Do not edit the bottom row.i would like to reserve a-4
Here's the map bases for each map you have requested. They're adjacent to other maps so you'll have to keep those rows intact. Whatever rows are already existing, they need to stay that way. Cool? I'm sure you'll be fine.I've noticed a few places that you can walk off the grid (G-10 in particular). Is that intentional? Only thing I can think of is those lead to dungeons. And I may actually enter this soon, too.
Edit: I'll go ahead and take G-6, H-8 and J-3.
One thing is that i would appreciate if there was no magic involved at all in this game, as it is against my religion. I think we could kind of stay away from magic and sorcery yet the game can still be fun.
When I created that map, I didn't even know it was going to turn into a game. Or if it was even going to take off. But it has, and I'm grateful to all of you because of it. Perhaps it can be a dungeon. I didn't plan it that way, but it could work.I've noticed a few places that you can walk off the grid (G-10 in particular). Is that intentional? Only thing I can think of is those lead to dungeons.
That actually can make for a more interesting RPG approach. Your player cannot directly cast magic. BUT, if you follow a specific quest, perhaps god intervenes during significant battles. This could be marked as "Blessed" for a nickname. Conceptually, the game just invokes the blessing or attack, once, in the important battle.I like that idea whiteshpere. Just re-name the term "Magic" to mean something else. In my game since i don't like magic, noah insted prays to god for healing insted of using a healing spell. There is also a script buy Galv that lets you have different names for ATK DEF MAT MDF AGI LUCK, and stuff for different classes.
Sure, here's the base for B-9.Those poor unfinished houses... Can I have B-9 please?![]()
Cool, I just added the BlueSky background as I think it looks nice. Also I added a couple of passability tweaks if you don't mind. You are now able to enter from the north and right faces of the cliff as well. I only connected the tallest peak to the north, because it'd be nice if we had as much "flow" going on as possible. Not as many dead ends.