Backstory: Before Year 0, there was the Age of Legends, when people and monsters both deeply lived within the flow of magic, which was much weaker than it was today, but much more stable. A rare Alignment, deliberately caused by a never-named Dark Lord, disrupted the magical flow in the world, dramatically strengthening it and at the same time making it viciously unstable. Many monsters died in the magical storms which raced across the world, and many people went mad, bringing further chaos to the now-battered world. By Year 0, people learned at a young age to suppress their magical talents, for fear it would break the world. But, soon, perhaps, a Counter-Alignment is coming as the world heals. This will staunch the chaos within magic, yet leave its strength. And this is good, because the Dark Lord is going to return, and the player must stop it. (Contributor/s: whitesphere)
Conflict: The nature of the map indicates conflict between nature and men. Some areas are abundant with nature while there are others which have been deforested, stone walls built in their place. A few parts of the world has started to decay, yet men refuse to pay any heed to the warning signs. Men still continue to use up the natural resources, some for comfort, some for war. Men continue to fight and kill one another for personal gain. No one notices the land beginning to die. Nature strikes back by providing less resources. Unheard-of illnesses and diseases start appearing, infesting plants, animals and humans. Magical creatures disappear, or become twisted, their origin unrecognizable. Parts of the earth crumbles away and give way to a seemingly endless void. Are the encroaching disasters borne of supernatural origins, or is it the product of men's own folly? (Contributor/s: Susan)
Economy: The game's currency is small clear gems called "Focite". It's a rare material used much like Quartz is in today's society (so it could be used in clocks and such). These gems are scarce in some regions because the currency is used as more than a material for trading. If it's scarce in an area because of that, it becomes worth a lot. If it's in an area where it's not scarce, it isn't worth much. In some rare cases, the gems are even used as a magical tool or a way to amplify certain kinds of spells. (Contributor/s: Tai_MT)
Economy >> Bartering: Bartering is an add-on. Seeing as how currency tends to be rare in some places, people & places survive by bartering, e.g. crops for materials, teaching skills for food, and gems (other than the stated currency) for water.
Magic: Magic is scarce, but very powerful. Magic can be taught, but it takes decades to learn (which puts most learned magic users at least at age 50 and they are only apprentice level at best). Otherwise, you are born with magic. The process for attuning oneself to magic (or being born attuned) causes the body to produce an element in the body that flows through the blood stream. This element conducts and directs magic and turns the blood bright purple. Particularly strong users of magic have their veins able to be seen through their skin due to the brightness of the accumulated element in their blood. The reason some people (or whatever race) want to learn magic is that some of the apprentice level skills can be useful in a few professions (like cooking food, magical locks, autonomous carriages, etcetera) and some merchants find it handy in bandit fights or in attracting attention to their wares in public. (Contributor/s: Tai_MT)
Magic is always evil. A wizard started the war, and now it it illegal to be a wizard. All wizards are parts of different cults, all following the leading of the first great (evil) wizard. (Contributor/s: The Prince of Sarcasm)
Magic is the product of the elements integrated in the world. Thus, as the world begins to decay and die, magic itself begins to lose its power, and tends to produce unexpected and disastrous results. Only a few people still seem to be able to wield its power... but for how much longer? And yet, hope lingers in one person who has not shown any ability in wielding magic, yet does not seem affected by the changes around him. (Contributor/s: Susan)
It is a powerful force which literally created and sustains the world. All people have the potential to use magic, but many don't dare use it, because it can easily overwhelm and destroy the user's mind, body or even surrounding area. This is why some areas are desert --- they USED to be full of life until someone tried casting a spell....oops. To use magic properly, people need something to focus on to, if anything, dampen the flow of magic into them so they can control it. Gradually, they can allow themselves more of the flow of magic without harming themselves. Even many "mundane" skills unconsciously use a modest level of magic, such as strong attacks. So, in this world, MP does NOT represent "Magical Potential" as much as it represents "Magical Control", the ability to ride and channel the potent flows of magic without damage. And it drains because it takes a lot of Will to tamp down that flow and focus it safely. (Contributor/s: whitesphere)
Magic >> White Magic: There are no White Mages, as there is no real White Magic in the world. There is only Reverse Black Magic. To cancel the effects of one spell, you would have to cast the same spell in reverse. This can also be used to create a temporary immunity to that spell.
Casting these reverse spells still has the negative consequences on the world as casting the normal spells has. (Contributor/s: Omega Weapon)
Race >> The Deep Ones: They live near a planet's core, their wisdom for outsiders comes with a terrible price but their advice is almost always deep. Entrance to their realm is in I-7's cave system, behind the hidden entrances. No ordinary human or many other races can withstand the heat without some aid for very long, as magma near the planet's core is so hot that it works as natural defense against the outsiders. Those who survive to meet The Deep Ones have already paid their price by the time they reach them, however after that it is up to them to survive back and deliver the information. How The Deep Ones acquire their said knowledge is known by no-one expect by them and it is their most guarded secret. Top of that, The Deep Ones are adept shape shifters, making it unknown how they really look like. (Contributor/s: Clord)
Realm of the Deep Ones (new!): It's a fiery and rocky place. They cheat their underground world with planet's core, Their technological and magical advancements have allowed them to feed the planet's core and thus they have great control how hot their realm is. They control the flow of the magma in their realm, allowing them to mine more space for their race and find various valuable minerals, artifacts etc. (Contributor/s: Clord)