RMMV Project Synthoxin: Week 14, OST construction

8-BitNovels

Villager
Member
Joined
Jun 9, 2020
Messages
16
Reaction score
3
First Language
English
Primarily Uses
RMMV
Project Synthoxin: Week 14
So the main storyline of the game is done, and the fixtures are done.
All that left is the OST, then whence finished (hopefully end of October) I'll implement the OST, BE and BGS.
Leading to some extra fixtures and then testing and hopefully, release.

But yeah... time to put my half-decent music skills to the test >.<
 
Last edited:

MushroomCake28

KAMO Studio
Global Mod
Joined
Nov 18, 2015
Messages
3,558
Reaction score
4,571
First Language
English
Primarily Uses
RMMV

I've moved this thread to Game Ideas and Prototypes. Please be sure to post your threads in the correct forum next time. Thank you.

 

8-BitNovels

Villager
Member
Joined
Jun 9, 2020
Messages
16
Reaction score
3
First Language
English
Primarily Uses
RMMV
Project Synthoxin: Week 2
Hello there!
Anyways, this is gonna be a short one.
I finished making tall sprites (Ah yes, dechibying pixels, dissecting literal pixels, it isn't as weird as it sounds like!)
Plus I've the game cover done :3

And I've been working on an early build of the script.
Anyways, with the steam summer sale at large, I'm gonna just buy those tile sets and get into game developing...

Feel free to give feedback, uh, the game cover might not be understandable unless one play thy game, and the sprites... yeah... could use some feedback on them.

Screenshots:
SC9.png
Synthoxin.png
 
Last edited:

hiddenone

Lurker Extraordinaire
Global Mod
Joined
Feb 19, 2014
Messages
2,476
Reaction score
5,310
First Language
english
Primarily Uses
RMMZ
@8-BitNovels I've merged your post about your game with your previous thread, please do not make multiple threads about the same game. It's a lot easier for people to follow along with your progress if you keep it in the same thread. :)
 

8-BitNovels

Villager
Member
Joined
Jun 9, 2020
Messages
16
Reaction score
3
First Language
English
Primarily Uses
RMMV
Project Synthoxin: Week 3

Hey!
So within the week, I've done some minor improvements on the script, it's not ready yet, but its getting there. Alongside with that, I've done some of the few images that shall be presented within the game and got the tile sets configured and bought to be prepared for the mapping.
And... we're in the mapping phase!
I finished all of the Prologues maps but... that would've been well... easy, since its within the single digit numbers.
Here goes nothing I guess!

Images:
Stanza1.png
Stanza2.png
Stanza3.png
Stanza4.png
Stanza5.png
Stanza6.png
Stanza7.png

Maps:
SC18.png
SC22.png
SC20.png
 

8-BitNovels

Villager
Member
Joined
Jun 9, 2020
Messages
16
Reaction score
3
First Language
English
Primarily Uses
RMMV
Project Synthoxin: Week 4

28 days.
Half way through mapping.
Anyways, by week 5 I should finish Day 5-7 maps, alongside with the Epilogue.
So, heres some sneak peeks of what I've been making this week:

Day 1
W4-SC1.png
W4-SC2.png

Day 2
W4-SC5.png
W4-SC8.png

Day 3
W4-SC10.png
W4-SC12.png

Day 4
W4-SC13.png
W4-SC17.PNG
 

8-BitNovels

Villager
Member
Joined
Jun 9, 2020
Messages
16
Reaction score
3
First Language
English
Primarily Uses
RMMV
Project Synthoxin: Week 5

So I've finished all of the maps, we did it!
Anyways, as a result, this means with all the maps completed, I'll be focusing towards adjusting them, through fogging, weather, lighting etc.

AKA, actually no I haven't finished the map ;-;
But we're getting there, by Week 6, I should be able to complete it all, if not then... ;-;

But here are some images, you can check the rest through here: https://www.instagram.com/8bitnovel/?hl=en
Because I don't wanna bombard you with these >.>

Examples:
SCREENSHOT1.png
SCREENSHOT2.PNG
SCREENSHOT3.png
SCREENSHOT4.png
 

8-BitNovels

Villager
Member
Joined
Jun 9, 2020
Messages
16
Reaction score
3
First Language
English
Primarily Uses
RMMV
Project Synthoxin: Week 1
Hi! So before I can start with my next game and show images of the actual game, I'd to work on a few things, such as changing the menu. Feel free to give me some advice and your opinions of these stuff >.>

Most of the stuff that I've been working on is:
Making it full screen and removing the black bars
Getting a quit option (I've no idea why I didn't had this in my previous game...)
Having a new dialogue system
Getting a credits page (I've no idea what a credits page look like, so if you've any suggestion of a format, that'd be great!)
A new credits roll
New menu (Feel free to give me any tips to make it look better :> )
New screen menu

Screenshots
 

8-BitNovels

Villager
Member
Joined
Jun 9, 2020
Messages
16
Reaction score
3
First Language
English
Primarily Uses
RMMV
Project Synthoxin: Week 6
This was one long week... 270 ish maps to finish lighting with...
With the maps done early I did some other work, such as getting assets to make the NPCs, creating fire now and there within the maps and smoke for the extra little details.

With the amount of maps done, there's too many in game screenshots, even so, those screen shots are heavily outnumbered by the maps.
So feel free to check the images through 8 Bit Novels social media.

Next week is gonna be developing the game, where Epilogue, Prologue and the 7 days, are split into 9 weeks of development. Obviously I might be early or late, but you'll see some screen shots next time, since this process might take a while longer then lighting up maps...

Link is below:
https://www.instagram.com/8bitnovel/?hl=en
 

8-BitNovels

Villager
Member
Joined
Jun 9, 2020
Messages
16
Reaction score
3
First Language
English
Primarily Uses
RMMV
Project Synthoxin: Week 7
So... yeah.
I've been busy.

Following the aftermath of constructing and finishing maps, went ahead onto development of the game, so here's the lay out:
Week 7 - Prologue
Week 8 - Day 1
Week 9 - Day 2
etc etc, until you reach Day 7, then Epilogue at the end (basically a 9 week plan).

Without further ado, let's talk of Week 7:
Finished prologue in 2 days, gave me a head start on Day 1.
And that's really it, of course, because I'm just one guy, who is also putting education first, this may be delayed. Hopefully by a minor amount, like 1-2 weeks.

But yeah... sneak peeks are here:
https://www.instagram.com/8bitnovel/?hl=en
 

8-BitNovels

Villager
Member
Joined
Jun 9, 2020
Messages
16
Reaction score
3
First Language
English
Primarily Uses
RMMV
Project Synthoxin: Week 8
So... yes.
Following the finish of Day 1, I've been proceeding forwards to developing Day 2.
Which is now also done...
With the development going well and fast, I've been able to start on Day 3 as well at the end of the week,
Meaning that I'm 8 days ahead of Schedule, so it's all good.
Hopefully in the next 2 weeks, I'll be able to get Day 3+4 done before returning to my education which may or may not slow down development, we'll see.

But with experience over these weeks of developing, hopefully I'm used to it now to the point that I won't face much difficulty in terms of understanding and debugging.

Just like before, I don't wanna bombard this whole update with images, so Imma just leave the social media here for you to look at if you want to:
https://www.instagram.com/8bitnovel/?hl=en
 

8-BitNovels

Villager
Member
Joined
Jun 9, 2020
Messages
16
Reaction score
3
First Language
English
Primarily Uses
RMMV
Project Synthoxin: Week 9
Finished developing Day 3, 40% into Day 4.
I've about, a week and a half before I've to get back to school, so hopefully I'll keep the efficiency?
I don't really know, I'll be having a rough 3-4 hours per weekday, considering the exercise and revision I do.
Meh, least my eye bags won't increase so much.

Anyways, whoever's reading this, keeping track of this, following this, I'm guessing you're bored of me putting a link for the images, and there's not much this week, so Imma save it.

Looking forward to finishing all the development by middle of October, then I'll be up to debugging, and making the music, then releasing Alpha.
 

8-BitNovels

Villager
Member
Joined
Jun 9, 2020
Messages
16
Reaction score
3
First Language
English
Primarily Uses
RMMV
Project Synthoxin: Week 10
Double digits!
But lets get into business.

So I'm now on Day 5, 58% in, hopefully I can finish by October.
I'm practically on the verge of finishing Day 5 so that will be fine.

It's Day 6 and 7 that worries me, due to the increase of new towns to explore,
This means I'll have to create more sprites.

And what's more time consuming then developing?
Sprites...

So I'll be spending every other weekend creating the sprites for the specific towns and using week days for pure development.

Let's see by next week if I'm half way into Day 6 or not :)
 

8-BitNovels

Villager
Member
Joined
Jun 9, 2020
Messages
16
Reaction score
3
First Language
English
Primarily Uses
RMMV
Project Synthoxin: Week 11
So right now currently into developing Day 6 with 54% done

Once again, you're probably sick of me repeating this if you've been following the previous posts,
but hopefully I can actually finish for October.

As, if most of you know, on a personal side note, I've my GCSEs to take care of plus my health issues.

So yeah, hopefully I can finish this just in time for October, (Day 6, 7 and the Epilogue, alongside with the fixes I want to implement).

Then comes in the OST, SE, and BGS.
 

8-BitNovels

Villager
Member
Joined
Jun 9, 2020
Messages
16
Reaction score
3
First Language
English
Primarily Uses
RMMV
Project Synthoxin: Week 13
So, Day 7 is done, Epilogue is done, now moving onto some fixtures I've planned until I reach the end of September, starting with the OST, 9 days counting, 16 things on the list. Guess its fair odds.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Ami
--- Currency ---

Hero: This city cannot accept Gold to buy the items.
Merchant: You can exchange Gold into TC,depending the rate of TC this time.
Hero: Really? Then,i want to exchange 999999999G.
Merchant: Let's see……Wait a second,are you Cheating again?
Hero: Hell No!!! I earn it with myself!!!
There's always a time when you're super excited to create something but you already have no energy left. :I
I think of all the effects in my game, the light passing through fog has got to be my favorite....

...Also I spent all day trying to figure out how I had suddenly messed it up and made it start dropping frames like crazy. So I had all day to look at it... mocking me... with it's previous 60fps reduced to 30fps... At least it's fixed now.
Dalph wrote on slimmmeiske2's profile.
Slimmm, we should team one day and make "Reid in Wonderland" or "Aluxes in boots".

Forum statistics

Threads
103,479
Messages
999,642
Members
135,025
Latest member
ErvinDaster
Top