So, I decided at last to start making that prologue in my game. For now it includes a more or less 3 minutes introductory cutscene (might get longer) + a short playable "tutorial" part with a character you will see later but most likely won't get to play except if finding the way to make her join your party. This playable part will help the player to understand why a precise character became what she is but it's not an absolute must to know about that either now as it will be mentioned later with less precisions.
I realized that there are some rpgs where after having played it once I'm wishing I could skip the introductory cutscene that tells me stuff that I now already know , hence why I thought "if I don't like it there must be other players who hate that too so why not giving this option?" hence a "Skip Intro?" choice popping up after hitting "new game".
On the other hand, I'm afraid that some people might take that as a bad first impression from the very first second playing the game like "oh wow he proposes to skip the intro it must be an annoying and useless one" (which hopefully isn't ).
What's your opinion about this?
I realized that there are some rpgs where after having played it once I'm wishing I could skip the introductory cutscene that tells me stuff that I now already know , hence why I thought "if I don't like it there must be other players who hate that too so why not giving this option?" hence a "Skip Intro?" choice popping up after hitting "new game".
On the other hand, I'm afraid that some people might take that as a bad first impression from the very first second playing the game like "oh wow he proposes to skip the intro it must be an annoying and useless one" (which hopefully isn't ).
What's your opinion about this?


