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- Jun 10, 2014
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Hello everyone,
Recently I have been trying to do something like this but it doesn't seem to work well. The idea was to create a system similar to that in the game Indigo Prophecy (or Fahrenheit in some countries). So when the player gets to a certain part of the game, he is no longer under control of the character and has to press certain buttons at certain points. If he does, he succeeds and the next sequence happens, if not he fails and is transferred outside of the area he is on to try again.
I found a similar system but only for combat combos. But I didn't want to show off the entire sequence just 1 key at a time and when the player hits, cool, if not that is it. Aside from that, I don't want to put the player into the battle sequence, I'd like him to stay on the map and these prompts would come up similar to the heart, light bulb, angry, and all of these emots.
Scenario for further explanation:
Player enters a house, is found by a mob. He then is given a chance to press "Left" to escape the mob's jump on him. If succeeded, then he is given another button "Down". If he succeeded another button appears, and so on. At anytime if he fails twice, he would be transferred outside of the house to try again.
Is there an easy way to do this with events only (as I know nothing about scripting)?
Thank you very much in advance
Recently I have been trying to do something like this but it doesn't seem to work well. The idea was to create a system similar to that in the game Indigo Prophecy (or Fahrenheit in some countries). So when the player gets to a certain part of the game, he is no longer under control of the character and has to press certain buttons at certain points. If he does, he succeeds and the next sequence happens, if not he fails and is transferred outside of the area he is on to try again.
I found a similar system but only for combat combos. But I didn't want to show off the entire sequence just 1 key at a time and when the player hits, cool, if not that is it. Aside from that, I don't want to put the player into the battle sequence, I'd like him to stay on the map and these prompts would come up similar to the heart, light bulb, angry, and all of these emots.
Scenario for further explanation:
Player enters a house, is found by a mob. He then is given a chance to press "Left" to escape the mob's jump on him. If succeeded, then he is given another button "Down". If he succeeded another button appears, and so on. At anytime if he fails twice, he would be transferred outside of the house to try again.
Is there an easy way to do this with events only (as I know nothing about scripting)?
Thank you very much in advance

