If you have all day everyday. This is really tough especially if you aim to "Wow" the judges.Lol, both very true.
Ehh it's whatever, a month is more than enough time to build a simple hour long game, I think....![]()
It has to feel complete though, not just an excerpt from something larger. (I'm assuming)Could you do a small part of your project that you hadn't started working on? Perhaps if there's a side story or a larger side quest, you could focus on that and then later merge it with what you already have.
Hmm. Possibly. The project is serial. You start with Main Character 1, get to X where you see a bunch of people you don't know. Next game takes Main Character 2 to X, repeat. Finishes with all characters meeting up in the final game, and progresses from there to the "end" of the game.Could you do a small part of your project that you hadn't started working on? Perhaps if there's a side story or a larger side quest, you could focus on that and then later merge it with what you already have.
Hmm... What I'd do if I were you is to take that concept and create a little minisode in the middle or maybe a third through the planned story, using it as a teaser for the full experience. Most demos of games I've played have been either the very first level, or somewhere in the middle of the game that showcases what I'm supposed to expect as a player, so in this case it might be safe to go for the latter!Hmm. Possibly. The project is serial. You start with Main Character 1, get to X where you see a bunch of people you don't know. Next game takes Main Character 2 to X, repeat. Finishes with all characters meeting up in the final game, and progresses from there to the "end" of the game.
The contest is supposed to be a "Complete" game is the problem. If it could just be a "Demo" of sorts, I'd just grab a slice of the later part of the game and call it a day. =/Hmm... What I'd do if I were you is to take that concept and create a little minisode in the middle or maybe a third through the planned story, using it as a teaser for the full experience. Most demos of games I've played have been either the very first level, or somewhere in the middle of the game that showcases what I'm supposed to expect as a player, so in this case it might be safe to go for the latter!![]()
Well, I mean, it wouldn't be a demo-demo, but rather a conceptual game that could be expanded into your full version down the road. A good example to look at would be the bonus minisode included with To the Moon. After finishing the game there's a short half-hour-long segment that leads into the second game and gives you a good idea of what the story will be like.The
The contest is supposed to be a "Complete" game is the problem. If it could just be a "Demo" of sorts, I'd just grab a slice of the later part of the game and call it a day. =/
Even if someone (who really wants to cheat) can easily fool this method too, so there's not a 100% legit way to prove it, it's a matter of honor at the end (like Uzuki says).I have a question, maybe I missed it when I read over the rules and guidelines but... How is someone suppose to prove when they started making their game?
thanks for any help.
As said, you really can't. But I've been doing video blogs every few days of my progress, just for fun. I plan to compile them into a single "making of" video at the end. It's pretty motivating, if nothing else.How is someone suppose to prove when they started making their game?