Proper Credit for VX ACE assets in MV

Bigbaddevil7

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So I have Futuristic Tile Pack for VX-ACE and I decided to scale it up to 48x48 using Photoshop's nearest neighbor interpolation.

Is there anything I have to do in order to give credit for it properly, or is it the fact it's still RPG Maker where it doesn't matter?
 

Llareian

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Any assets you purchased should come with an End User License Agreement (EULA) explaining whether there are any restrictions on which engine they can be used with and how to properly credit them.
 

Shaz

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You will need to credit whatever artist created that pack, regardless of the fact they were made for Ace and you upscaled them. There will be a file with the pack that tells you exactly how credit should be given.
 

Bigbaddevil7

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Ahh ok, didn't know since it the official one that came from the RPGMaker site (here), if there would need to be anything added or if it fell under the same rules of the one that comes by default. I'll check for that and see it's done properly.
 

Shaz

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All of the art packs may come from the RPG Maker Web site, but they are not created by RPG Maker Web. Each pack is done by an individual artist, and that artist should be credited.

This tile pack, specifically, was created by Celianna. If you look at the Read Me.txt file included, it says:
2.3 Your game must include additional documentation that clearly indicates the use of the Resource Pack and the following copy:[Copyright](C) 2012 ENTERBRAIN, INC; artist Celianna.

So that is how you must give credit if you use these resources.
 

Bigbaddevil7

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Oh, ok. Makes sense.
 

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