Properly reviving enemies that collapse

Doktor_Q

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I'm using Yanfly's animated sideview battlers for a project, and have a necromancer who can revive dead enemies. The problem comes when if I set an enemy to collapse when dead (corpses were cluttering things up): When revived, they appear as a ghostly silhouette instead of their actual sprite animation.


I suspect there might be a simple command to reset / restore the animated sprite to normal, but I'm not sure what it is.


Some more specific details:

  • I'm reviving them with "remove state: death" and "restore 100% HP" in the skill's effects, in that order, no plugin modifications.
  • I set them to "use SV collapse" via the plugin parameter, rather than through a trait.
  • The problem doesn't happen with normal (non-animated) sprites, even with the plugin applying breathing effects, etc.



Thanks in advance!
 

lolshtar

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In my game to resurrect enemies l simply hide them when they are killed(not incapacitated) then make them reappear full life so l avoid all the bugs caused by Yanfly SV battlers.


You might have a problem using my method if you're using the default XP/loot gains though as no enemy will count as kills.
 

Kingkoala

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Sorry for replying to this old thread, but

Was there ever a solution discovered; To remove the Ghostly translucent effect of the sprites which were
<Sideview Collapsed> and then revived.

Or is the best working solution to remove them rather than allowing them to die then just having them reappear healed
 

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