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- May 7, 2018
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- RMMV
(This is my first post, so please let me know if I missed something here.) (Edition is MV)
I'm trying to put negative repercussions on party abilities. For this instance, random party members might be blinded by a light-based move.
I have a d20, a DiceRoll variable in a DiceRoll common event that sets the number from 1 to 20. That's simple enough.
The trick is trying to call on random party members to be blinded. You can see in the screenshot that I tried to make it a kind of descending "if d20 is less than or equal to", with an else branch for the result. I can't seem to get party member 1 to show up as a result, and the party member called on a roll of, say, 10, come up null/0.
Is there a better way of doing this, or do I simply need to move around my If branches? I think I might need to make exclusions somehow, but am not sure how to approach that, either.

I'm trying to put negative repercussions on party abilities. For this instance, random party members might be blinded by a light-based move.
I have a d20, a DiceRoll variable in a DiceRoll common event that sets the number from 1 to 20. That's simple enough.
The trick is trying to call on random party members to be blinded. You can see in the screenshot that I tried to make it a kind of descending "if d20 is less than or equal to", with an else branch for the result. I can't seem to get party member 1 to show up as a result, and the party member called on a roll of, say, 10, come up null/0.
Is there a better way of doing this, or do I simply need to move around my If branches? I think I might need to make exclusions somehow, but am not sure how to approach that, either.



