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- Jul 9, 2014
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I'm considering to not put DRM on my game. What are some pros and cons to doing this?
That's completely untrue. Piracy is what destroyed Atari.Back when games were disc-based, piracy was never really an issue.
Do you mean that you would determine where the demo cuts off using DRM and players that wish to continue playing will either have to purchase the full version (or figure out how to get past it)?I use DRM, but not to defeat piracy (good luck w/any solution... if hackers like your game, it will be cracked w/in a week). DRM is great if you don't want to maintain a demo version and full version. I use it so that I don't have to guess how long I should make a demo, nor have to fix bugs in both demo and full-version. DRM works well if you're not using it to defeat piracy, but to make it easier for people to demo and buy your game.
You sir, are a GENIUS.I purposely kept some smaller bugs (and one potentially game breaking) in the release until after the game started appearing illegally. Then I patched said bugs. The result: pirated copies of the game are buggy and easy to identify.
I suppose that the 'ethical gamer's' standpoint would be somewhere along the lines of "they've probably made tons of money already" and therefore feel less guilty. As paralistalon said, most people don't feel guilty about pirating from large 'faceless' corporations. And something we DO have to remember; not everyone has expendable income that they can spend on games/music/media. So a considerable amount of those pirating the game probably wouldn't have bought it anyway.I didn't know that about World of Goo --- a 90% piracy rate?
Nope, not from my experience (granted, it's limited to RM games, but then again this is what this board is about)Most sales of a game happens in the 1 month it's out,