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- Sep 29, 2013
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Keep in mind this is all about a NON-COMMERCIAL game.
So lately I've been looking around at finished games a lot and really trying to see how much effort in general goes into making a full-length, actually good game. It made me pretty sure that Neverward won't be the only name on the Credits list
even if it would be amazing haha! This means that I have to use others scripts, sprites, etc, and that's not counting promotions, testing, making it work on mac/linux, and a whole slew of things that come with making a good game. It's daunting all alone, and that's why many people start up games and leave them in the dust, or never finish any games at all. I think that it would be really helpful to have a small team that can help me with my shortcomings and create a great game experience by working closely together.
Basically, what are the pro's and con's in your opinion of having a few people on your team to help you? Are people likely to want to work on your project for free, if it's good enough?
And the second question, how to get one. I suppose more of what I'm saying is, what should I be looking for in a team member, and what are the kinds of jobs and work ethic people like to do when they're on a team?
(If your wondering what I already have, I will of course have the concept, make the tilesets/character portraits myself, as well as write the draft for the dialogue/general script (wouldn't hurt to have someone help me make it better) and likely use scripts from various sources (though having a scripter is awesome I don't expect anyone to do that for free.) Other then that I'm not 100% sure all of the things I'd need from team members.)
P.S. I'd like this to be a discussion others can reference as well so if you have more to say about teams then just about my game/non-commercial games feel free
So lately I've been looking around at finished games a lot and really trying to see how much effort in general goes into making a full-length, actually good game. It made me pretty sure that Neverward won't be the only name on the Credits list
Basically, what are the pro's and con's in your opinion of having a few people on your team to help you? Are people likely to want to work on your project for free, if it's good enough?
And the second question, how to get one. I suppose more of what I'm saying is, what should I be looking for in a team member, and what are the kinds of jobs and work ethic people like to do when they're on a team?
(If your wondering what I already have, I will of course have the concept, make the tilesets/character portraits myself, as well as write the draft for the dialogue/general script (wouldn't hurt to have someone help me make it better) and likely use scripts from various sources (though having a scripter is awesome I don't expect anyone to do that for free.) Other then that I'm not 100% sure all of the things I'd need from team members.)
P.S. I'd like this to be a discussion others can reference as well so if you have more to say about teams then just about my game/non-commercial games feel free

