- Joined
- Mar 5, 2012
- Messages
- 2,078
- Reaction score
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- First Language
- Spanish
- Primarily Uses
- RMMV
I see a lot of talk about team leaders...
THERE MAY NOT BE ONE. My work with Fomar is totally equal, and if either of us tried to act like a leader the other would do this.*
*To be fair this is because we're both that sort of person and have enough drive.
So, consider what you want. Do you want someone who is your equal and as such will have a big workload too? Or do you just want someone that while they do a lot fo work will perpetually be at your orders? Even if they can have input and all, are you still the "leader"? Or maybe you just want helpers for specific things. That's absolutely fine too, just know that beforehand.
I dunno, when it comes to partnerships where everythign is shared the "leader" word can be poison, specially since it insidiously puts you in the view of "MY GAME" isntead of OUR freaking game. (bad dev, bad)
That said, if the other members, equal or not, seem a bit shaky, by all means boss em around gently all until they adapt. Just know some people are allergic to that and won't work well that way.
Another thing that seems to be magic: don't look for someone with the same skills (if they happen to come, sure, but don't set out to find like, two writers). Fomar and I work very well because we don't interfere in the other's area, so we don't conflict as much: I handle writing and mapping, he handles gameplay. We can give each other input and feedback without having to fight over how to write a certain character of what battle systems to implement.
Another thing: when you STILL do NOT have a team, do not start from the position of "I absolutely need a team to make a game", as it'll only frstrate you. Try to get one, sure, but don't doom yourself to making no games until you get that.
Work anwyay~ Hey, not all games gave to be full u rpgs, if you're an artist/writer you can do visual novels or adventure games, if you're a coder you can go gameplay focused games or puzzles, etc.
THERE MAY NOT BE ONE. My work with Fomar is totally equal, and if either of us tried to act like a leader the other would do this.*
*To be fair this is because we're both that sort of person and have enough drive.
So, consider what you want. Do you want someone who is your equal and as such will have a big workload too? Or do you just want someone that while they do a lot fo work will perpetually be at your orders? Even if they can have input and all, are you still the "leader"? Or maybe you just want helpers for specific things. That's absolutely fine too, just know that beforehand.
I dunno, when it comes to partnerships where everythign is shared the "leader" word can be poison, specially since it insidiously puts you in the view of "MY GAME" isntead of OUR freaking game. (bad dev, bad)
That said, if the other members, equal or not, seem a bit shaky, by all means boss em around gently all until they adapt. Just know some people are allergic to that and won't work well that way.
Another thing that seems to be magic: don't look for someone with the same skills (if they happen to come, sure, but don't set out to find like, two writers). Fomar and I work very well because we don't interfere in the other's area, so we don't conflict as much: I handle writing and mapping, he handles gameplay. We can give each other input and feedback without having to fight over how to write a certain character of what battle systems to implement.
Another thing: when you STILL do NOT have a team, do not start from the position of "I absolutely need a team to make a game", as it'll only frstrate you. Try to get one, sure, but don't doom yourself to making no games until you get that.
Work anwyay~ Hey, not all games gave to be full u rpgs, if you're an artist/writer you can do visual novels or adventure games, if you're a coder you can go gameplay focused games or puzzles, etc.


