leon3655

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Hello.

I have a question about protect my game.

By default. Have a protect option?

(or Do i need use the plugin?)

I mean encryption or obfuscation.

Thk read.
 

sura_tc

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There is none (That actually works).
 
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Oddball

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Encrypt data when you export. That's an option
 

sura_tc

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That can be broken in 5 seconds. I've done it before on my own game.
 

bgillisp

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First of all, it is illegal for someone to crack the encryption, so if they do you can go after them. Secondly, any protection can be broken. AAA companies shell out thousands for protection and most of them are cracked within 24 hours. You'll never find a foolproof method.
 

sura_tc

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Going after them would certainly be an option.

Do I have the money for that though? I do not. And if the guy lives in another country, it really complicates the matter and skyrockets the cost by ten fold.

AAA companies have the means to go after them. This fact alone deters most script kiddies.
We (Indie devs) do not.

However, I will say that lack of proper protection is not a fault of MV's. It is rather a fault of the code they chose which is html and java.
 
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Kentou

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Hi, most comments are probably towards RPG Maker here. But since you asked this in VN Maker Sub-Forum, in VN Maker however, if you select Game > Create Game Package there is check box "Encrypt Content" which will encrypt your assets so they cannot be opened/seen/edited anymore. However, Video Assets cannot be encrypted. I think in RPG Maker it is similar.

However, as others already have mentioned, no encryption is really safe. Encryptions can be figured out by hackers and then shared with everyone. People can also steals assets just by doing screenshots of your running game or recording the music.

The thing about encryption is more that no one can super easily get your assets by simply browse the folder and copy-paste everything and also to fulfill certain license agreements forcing you to encrypt your assets. But if someone really wants to get your assets, that person will find some way.

But even then, if someone tries to sell a game with stolen assets in a Store like Steam, if you can verify you are the true author you can force them to take the game down quickly I think.

Hope that helps.
 
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leon3655

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THK! everyone!
 

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Updated my game's development post with the first video of it in action!


'Milestone Get!' :p
Heh, heh. I've been experimenting with a naughty word detector Common Event and using scripts to check certain strings. I never thought I would see such language in computer code. I would post a screen shot, but it probably wouldn't be appropriate, even with a Spoiler. But it certainly makes me laugh and it works great.
Yknow what? Im seriously considering recruiting a manager to oversee my games development.
Because I cannot focus or complete these tasks by myself. I need someone to give me orders, without having them be my boss.

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