- Mar 28, 2012
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no you don't have to.
But you will need to edit the shell in the script to fit your game.
In the present script, shells are define as 50px, 100px and 150px distances. if your aoe radius is 100px, those shells definition will not make sens.
find the following lines in the script and edit them accordingly :
var innerShell = 50; // setting what our shells will looks like. var midShell = 100; var outerShell = 150;
Yes I was playing with it to find that sweet spot, an interesting observation was the damage varied small amounts one bat took 46 the other 48, is it due to how close it is? Like the one closer took a bit more damage because it was a tiny bit closer?