RPG Maker Forums

Proximity Events - v1.3

by V.M.


Introduction

This script will allow you to use the script portion of conditional branches to activate events based on player proximity. Uses could be monster groups that chase down the player or lights that activate when the player walks near them, or anything else you can manage to do with it.

Features

- Activate events based on how close the player is to them

How to Use

All details in the script.

It's a demo! Uses an older version of the script but allows you to see many different ways of using the script!

Here

Script

Convenient Pastebin: Here

FAQ

To be announced if necessary?

Credit and Thanks

- By V.M.of D.T.

- Free to use in any project with credit given

History

Version 1.3 - Simple Line of Sight! Ooooh ahhhh.

Version 1.2 - Added rectangle function (inprox_r?)

Version 1.1 - Added directional function (inprox_d?)

Latest Threads

Latest Posts

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,455
Members
137,821
Latest member
Capterson
Top