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- Mar 28, 2017
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- Primarily Uses
- RMMZ
This plugin allows the user to include events that emit sounds based on the proximity and position of the player.
To use proximity sound:
Add the event command "proximity sound" to a parallel event.
Event ID = Assign the event you want to be the epi center of the sound range
in the first parameter.
Choose a BGS to play from the event specified in parameter 1.
Specify what range you would like each volume to play in the following
parameters. You may skip ranges for a smaller sound radius.
***NOTE*** Sound will play at 100% if player is stepping on the event.
**For example, the default is a 10% decrease in volume for each additional
range of one tile. There are ten total sound ranges so that means the
radius around your event that will play sound will be 10 tiles in all
directions. You can reduce the overall radius by setting some range values
to 0. For example, if you wanted to set a radius of 5, your parameters
might look like this:
Event Id = (event number)
BGS = (BGS of your choice)
Range for BGS vol 100% = 1
Range for BGS vol 90% = 1
Range for BGS vol 80% = 2
Range for BGS vol 70% = 2
Range for BGS vol 60% = 3
Range for BGS vol 50% = 3
Range for BGS vol 40% = 4
Range for BGS vol 30% = 4
Range for BGS vol 20% = 5
Range for BGS vol 10% = 5
Range for BGS to stop = 6**
Choose whether or not you would like dynamic panning turned on.
3D panning takes the players direction into account and will be most
useful in 3D games.(included with the assumption that a 3D plugin will
eventually be made for MZ)
2D panning will work best in 2D games, it simply pans based on which
side of the player the event is on.
Download here:

Proximity Sound Events v1.2 by Tea

Free to use for commercial and non commercial.
Editing allowed.
Redistribution prohibited.
Change log:
v1.0 - Release
v1.1 - Fixed a bug where if you entered a map in a location that wasn't specified in your parameters, but in range of the proximity sound event the sound wouldn't play until you stepped on the exact range coordinates specified in the parameters. Now sound will play no matter your coordinates as long as you're in range.
v1.2 - Fixed a bug that would cause the transfer event to run repeatedly instead of once, sometimes causing a stack overflow and game crash.
Avatar art by Nowis-337
Last edited: