Looking for an encounter script for the default battle system.
It assumes you have on-screen encounters (that is, enemies are visible on the screen as events)
By default, when you encounter a troop, the enemies are pulled from the data you set for the troop.
The encounter system I'm proposing is a dynamic troop system based on proximity to some location (eg: player's current position).
The idea is that when you touch an enemy, all of the enemies within a certain radius will also be part of the battle.
For example, you walk into a field and there's a lot of cute kitties.
You approach one kitty, it gets scared, makes some noise, and kitties around it start to gather. The battle begins when you touch the kitty (using a simple touch trigger).
The number of kitties that you fight in battle depends on how many end up coming.
If you have any questions just let me know.
It assumes you have on-screen encounters (that is, enemies are visible on the screen as events)
By default, when you encounter a troop, the enemies are pulled from the data you set for the troop.
The encounter system I'm proposing is a dynamic troop system based on proximity to some location (eg: player's current position).
The idea is that when you touch an enemy, all of the enemies within a certain radius will also be part of the battle.
For example, you walk into a field and there's a lot of cute kitties.
You approach one kitty, it gets scared, makes some noise, and kitties around it start to gather. The battle begins when you touch the kitty (using a simple touch trigger).
The number of kitties that you fight in battle depends on how many end up coming.
If you have any questions just let me know.

