hmind

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When in Battle, depth is already simulated by overlapping. the actors and enemies with a higher y value (lower on screen) are overlapping the ones with lower y values. this is updated every frame i guess.

so to add more depth to it, there should be a plugin that scales battlers and actors down when they have a lower y value than for example mid-screen and scaled up when they have a lower y value.

as the battlers are generally positioned in the lower part of the screen that reference point should be at around 2/3rds of the screen.

to sum up, the visual effect is that distant actors look smaller and near actors look bigger. fake depth/distance is simulated.

it should have the following options:

scaling modifier (how intense is the scaling difference per y pixels difference)

reference position (the y value on screen that has the scaling modifier 1.00)

hope i made everything clear

and thx in advance :)
 

hmind

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bump!

am i the only one thinking this is a thing you won't want to miss? or does it seem like luxury? ;)
 

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