- Joined
- Sep 30, 2015
- Messages
- 74
- Reaction score
- 34
- First Language
- German
When in Battle, depth is already simulated by overlapping. the actors and enemies with a higher y value (lower on screen) are overlapping the ones with lower y values. this is updated every frame i guess.
so to add more depth to it, there should be a plugin that scales battlers and actors down when they have a lower y value than for example mid-screen and scaled up when they have a lower y value.
as the battlers are generally positioned in the lower part of the screen that reference point should be at around 2/3rds of the screen.
to sum up, the visual effect is that distant actors look smaller and near actors look bigger. fake depth/distance is simulated.
it should have the following options:
scaling modifier (how intense is the scaling difference per y pixels difference)
reference position (the y value on screen that has the scaling modifier 1.00)
hope i made everything clear
and thx in advance
so to add more depth to it, there should be a plugin that scales battlers and actors down when they have a lower y value than for example mid-screen and scaled up when they have a lower y value.
as the battlers are generally positioned in the lower part of the screen that reference point should be at around 2/3rds of the screen.
to sum up, the visual effect is that distant actors look smaller and near actors look bigger. fake depth/distance is simulated.
it should have the following options:
scaling modifier (how intense is the scaling difference per y pixels difference)
reference position (the y value on screen that has the scaling modifier 1.00)
hope i made everything clear
and thx in advance
